Task
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A task is the variable type that can contain a task (formerly known as "objective").
_task = player createsimpletask ["obj0"]; _task setsimpletaskdescription ["Remove enemy", "Clear enemy", "Danger"]; _task setsimpletaskdestination [6132.75, 7754.75]; _task settaskstate "Created"; [nil, nil, _task, "created"] execvm "\ca\modules\mp\data\scriptcommands\taskhint.sqf";
Description
Task state value may be one of:
- "Succeeded" >> "taskDone"
- "Failed" >> "taskFailed"
- "Canceled" >> "taskFailed"
- "Created" >> "taskNew"
- "Current" >> "taskCurrent"