R3vo/Sandbox – User
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Stratis
- TREE: 40110
- BUSH: 47974
- HOUSE: 684
- CHAPEL: 2
- CROSS: 1
- LIGHTHOUSE: 3
- FUELSTATION: 3
- FENCE: 1728
- WALL: 1355
- HIDE: 70975
- ROAD: 143
- TRANSMITTER: 11
- WATERTOWER: 1
- TRACK: 2063
- ROCK: 820
- SHIPWRECK: 11
Altis
- TREE: 263630
- BUSH: 747193
- HOUSE: 17472
- CHURCH: 54
- CHAPEL: 165
- CROSS: 48
- LIGHTHOUSE: 7
- FUELSTATION: 32
- HOSPITAL: 1
- FENCE: 47940
- WALL: 38943
- HIDE: 655958
- ROAD: 4849
- TRANSMITTER: 23
- RUIN: 3
- TOURISM: 1
- WATERTOWER: 10
- TRACK: 26823
- MAIN ROAD: 2061
- ROCK: 5483
- POWER LINES: 2224
- POWERSOLAR: 10
- POWERWAVE: 51
- POWERWIND: 128
- SHIPWRECK: 43
Malden 2035
- TREE: 101960
- BUSH: 288461
- HOUSE: 4062
- CHURCH: 14
- CHAPEL: 14
- CROSS: 16
- LIGHTHOUSE: 15
- FUELSTATION: 24
- FENCE: 11189
- WALL: 14189
- HIDE: 192553
- BUSSTOP: 45
- ROAD: 1442
- TRANSMITTER: 7
- WATERTOWER: 63
- TRACK: 3489
- MAIN ROAD: 1050
- ROCK: 3513
- POWER LINES: 3427
- POWERSOLAR: 1
- SHIPWRECK: 23
Tanoa
- TREE: 506993
- BUSH: 754347
- HOUSE: 13389
- CHURCH: 21
- FUELSTATION: 85
- FENCE: 2912
- WALL: 20526
- HIDE: 356904
- ROAD: 1485
- TRANSMITTER: 16
- TOURISM: 35
- WATERTOWER: 73
- TRACK: 9419
- MAIN ROAD: 2921
- ROCK: 8909
- POWER LINES: 3985
- RAILWAY: 2138
- POWERSOLAR: 2
- POWERWIND: 19
- SHIPWRECK: 58
- TRAIL: 6936
private _types = ["TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL",
"CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP",
"ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY",
"POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"];
private _counts = [];
private _countTypes = count _types;
["Revo_GetNearestTerrainObjects",""] call BIS_fnc_startLoadingScreen;
{
private _terrainObjects = nearestTerrainObjects
[
[worldSize / 2, worldSize / 2],
[_x],
worldSize,
false
];
if (count _terrainObjects > 0) then
{
_counts pushBack [_x,count _terrainObjects];
};
((_forEachIndex + 1) / _countTypes) call BIS_fnc_progressLoadingScreen;
} forEach _types;
"Revo_GetNearestTerrainObjects" call BIS_fnc_endLoadingScreen;
private _export = "<big>" + getText (configFile >> "CfgWorlds" >> worldName >> "description") + "</big>" + endl + '<div style="columns: 5">';
{
_export = _export + endl + "* " + (_x # 0) + ": " + (str (_x # 1));
} forEach _counts;
_export = _export + endl + "</div>";
copyToClipboard _export;