Performance Optimisation – Arma 3

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Template:SideTOC Template:wip Arma 3 performance has always been a great interrogation topic. This page brings light on some aspects of the video settings.


General Guidelines

  • use auto-detection as a base for other settings - the autodetect button know best, most of the time
    • an exception to that being that auto-detection will set the render samping to at least 100% - this is not ideal if one wants to play e.g in 1K on a 4K screen.
  • in order to bring some relief to the CPU, play with (terrain/object) view distance
  • to alleviate pressure on the GPU, lower PiP settings and reduce 3D Sampling (e.g 50% on a 4K screen = 1920×1080)


Video Options


Settings Impacts

Template:colorball means a heavy impact on performance
Template:colorball means an average impact
Template:colorball means little to no performance impact.

General

Category Setting CPU GPU Additional Details
Quality Sampling Template:colorball Template:colorball Defines the game's 3D resolution based on Display's Resolution setting (in %) - e.g 50% of 3840×2160 (4K) results in a 3D resolution of 1920×1080 (1K, 1/4 of the original resolution)
Texture Template:colorball Template:colorball Dependent on the GPU's memory
Objects Template:colorball Template:colorball
Terrain Template:colorball Template:colorball
Shadow Template:colorball Template:colorball
Particles Template:colorball Template:colorball
Cloud Template:colorball Template:colorball
PIP Template:colorball Template:colorball
Visibility Overall Template:colorball Template:colorball
Object Template:colorball Template:colorball
Shadow Template:colorball Template:colorball
Lighting HDR Template:colorball Template:colorball
Dynamic Lights Template:colorball Template:colorball
Water Reflections Template:colorball Template:colorball

Display

Category Setting CPU GPU Additional Details
General Display Mode Template:colorball Template:colorball
Resolution Template:colorball Template:colorball Should be set to the screen's native resolution and use Sampling to lower the 3D resolution if needed
Aspect Ratio Template:colorball Template:colorball Set to auto or to the screen's aspect ratio. No impact on performance
VSync Template:colorball Template:colorball Vertical Synchronisation
Interface Size Template:colorball Template:colorball No impact on performance
Brightness Template:colorball Template:colorball No impact on performance
Gamma Template:colorball Template:colorball No impact on performance

AA & PP

Category Setting CPU GPU Additional Details
PostProcesses Bloom Template:colorball Template:colorball
Radial Blur Template:colorball Template:colorball
Rotation Blur Template:colorball Template:colorball
Depth of Field Template:colorball Template:colorball
Sharpen Filter Template:colorball Template:colorball Makes the image sharper, but can also make it more grainy or too outlined
AO Template:colorball Template:colorball
Caustics Template:colorball Template:colorball Water surface reflection on the ocean floor
PostProcess
Color Corrections
Color Preset Template:colorball Template:colorball
Brightness Template:colorball Template:colorball Post-process image brightness
Contrast Template:colorball Template:colorball Post-process image contrast
Saturation Template:colorball Template:colorball Colour saturation - the higher the more colours, the lower the more black & white
AntiAliasing FSAA Template:colorball Template:colorball Full Screen Anti-Aliasing
AtoC Template:colorball Template:colorball Alpha to Coverage. Requires FSAA
PPAA Template:colorball Template:colorball Post-Processing Anti-Aliasing. Less taxing than FSAA, with very minor graphical glitches
Aniso. Filtering Template:colorball Template:colorball Anisotropic filtering


See Also