Sound Files – Arma 3
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\a3\sounds_f\sfx\beep_target.wss \a3\sounds_f\sfx\zoomin.wss \a3\sounds_f\sfx\zoomout.wss \A3\sounds_f\missions\scuba_breath a3\sounds_f\sfx\radio\ambient_radio2 a3\sounds_f\sfx\radio\ambient_radio6 a3\sounds_f\sfx\radio\ambient_radio8 A3\missions_f\data\sounds\click.wss A3\Sounds_F\sfx\alarm A3\Sounds_F\sfx\alarmCar A3\Sounds_F\sfx\alarm_blufor A3\Sounds_F\sfx\alarm_opfor A3\Sounds_F\sfx\alarm_independent A3\Sounds_F\sfx\UI\uav\UAV_01 A3\Sounds_F\sfx\UI\uav\UAV_02 A3\Sounds_F\sfx\UI\uav\UAV_03 A3\Sounds_F\sfx\UI\uav\UAV_04 A3\Sounds_F\sfx\UI\uav\UAV_05 A3\Sounds_F\sfx\UI\uav\UAV_06 A3\Sounds_F\sfx\UI\uav\UAV_07 A3\Sounds_F\sfx\UI\uav\UAV_08 A3\Sounds_F\sfx\UI\uav\UAV_09 A3\Sounds_F\sfx\UI\uav\UAV_loop A3\Sounds_F\sfx\missions\bobcat_engine_loop A3\Sounds_F\sfx\missions\bobcat_engine_start A3\Sounds_F\sfx\missions\vehicle_collision A3\Sounds_F\sfx\missions\vehicle_drag_end A3\Sounds_F\sfx\missions\vehicle_dragging A3\Sounds_F\environment\animals\scared_animal1 A3\Sounds_F\environment\animals\scared_animal2 A3\Sounds_F\environment\animals\scared_animal3 A3\Sounds_F\environment\animals\scared_animal4 A3\Sounds_F\environment\animals\scared_animal5 A3\Sounds_F\environment\animals\scared_animal6 A3\Sounds_F\environment\animals\scared_animal7 \a3\Sounds_F\sfx\hint-3 \a3\Sounds_F\environment\ambient\quakes\earthquake1 \a3\Sounds_F\environment\ambient\quakes\earthquake2 \a3\Sounds_F\environment\ambient\quakes\earthquake3 \a3\Sounds_F\environment\ambient\quakes\earthquake4 \A3\Sounds_F\environment\structures\church\worship \a3\Sounds_F\characters\stances\weapon_resting_on \a3\Sounds_F\characters\stances\weapon_resting_off A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions1 A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions2 A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions3 A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions4 A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions5 A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight1 A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight2 A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight3 A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight4 A3\Sounds_F\environment\ambient\battlefield\battlefield_heli1 A3\Sounds_F\environment\ambient\battlefield\battlefield_heli2 A3\Sounds_F\environment\ambient\battlefield\battlefield_heli3 A3\Sounds_F\environment\ambient\battlefield\battlefield_jet1 A3\Sounds_F\environment\ambient\battlefield\battlefield_jet2 A3\Sounds_F\environment\ambient\battlefield\battlefield_jet3 \A3\Sounds_F_Bootcamp\SFX\VR\Simulation_Fatal \A3\Sounds_F_Bootcamp\SFX\VR\Simulation_Restart \A3\Sounds_F_Bootcamp\SFX\VR\Topic_Deselection \A3\Sounds_F_Bootcamp\SFX\VR\Topic_Done \A3\Sounds_F_Bootcamp\SFX\VR\Topic_Selection \A3\Sounds_F_Bootcamp\SFX\VR\Topic_Trigger \A3\Sounds_F_Bootcamp\SFX\VR\Spawn \A3\Sounds_F_Bootcamp\SFX\VR\Transition1 \A3\Sounds_F_Bootcamp\SFX\VR\Transition2 \A3\Sounds_F_Bootcamp\SFX\VR\Transition3 A3\Sounds_F\sfx\explosion1 \a3\Sounds_F_EPC\Device\device_assembled_loop.wss \a3\Sounds_F_EPC\Device\device_disassembled_loop.wss A3\Sounds_F\sfx\objects\upload_terminal\Upload_terminal_loop A3\sounds_f\dummysound \a3\Ui_f\data\Sound\CfgNotifications\defaultNotification \a3\Ui_f\data\Sound\CfgNotifications\defaultNotificationClose \a3\Ui_f\data\Sound\CfgNotifications\communicationMenuItemAdded \a3\Ui_f\data\Sound\CfgNotifications\scoreAdded \a3\Ui_f\data\Sound\CfgNotifications\scoreRemoved \a3\Ui_f\data\Sound\CfgNotifications\skirmishEntering \a3\Ui_f\data\Sound\CfgNotifications\skirmishLeaving \a3\Ui_f\data\Sound\CfgNotifications\soundExpand \a3\Ui_f\data\Sound\CfgNotifications\taskAssigned \a3\Ui_f\data\Sound\CfgNotifications\taskCanceled \a3\Ui_f\data\Sound\CfgNotifications\taskCreated \a3\Ui_f\data\Sound\CfgNotifications\taskFailed \a3\Ui_f\data\Sound\CfgNotifications\taskSucceeded \a3\Ui_f\data\Sound\CfgNotifications\taskUpdated \a3\Ui_f\data\Sound\CfgNotifications\tridentAllies \a3\Ui_f\data\Sound\CfgNotifications\tridentEnemies \a3\Ui_f\data\Sound\CfgNotifications\sectorCaptured \a3\Ui_f\data\Sound\CfgNotifications\sectorLost \a3\Ui_f\data\Sound\CfgIngameUI\hint \a3\Ui_f\data\Sound\CfgIngameUI\hintExpand \a3\Ui_f\data\Sound\CfgIngameUI\hintCollapse \a3\Ui_f\data\Sound\RscTitles\RscTilesGroup_Expand \a3\Ui_f\data\Sound\RscTitles\RscTilesGroup_Collapse \a3\Ui_f\data\Sound\ReadOut\readoutClick \a3\Ui_f\data\Sound\ReadOut\ReadoutHideClick1 \a3\Ui_f\data\Sound\ReadOut\ReadoutHideClick2 \A3\Ui_f\data\Sound\CfgNotifications\addItemOK \A3\Ui_f\data\Sound\CfgNotifications\addItemFailed \a3\Ui_F_Curator\Data\Sound\CfgSound\visionMode \a3\Ui_F_Curator\Data\Sound\CfgSound\error01 \a3\Ui_F_Curator\Data\Sound\CfgSound\error02 \a3\Ui_F_Curator\Data\Sound\CfgSound\error03 \a3\Ui_F_Curator\Data\Sound\CfgSound\error04 \a3\Ui_F_Curator\Data\Sound\CfgSound\error05 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping01 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping02 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping03 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping04 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping05 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping06 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping07 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping08 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping09 \a3\Ui_F_Curator\Data\Sound\CfgSound\ping10 \a3\3DEN\Data\Sound\CfgSound\visionMode \a3\3DEN\Data\Sound\CfgSound\notificationDefault \a3\3DEN\Data\Sound\CfgSound\notificationWarning \a3\data_f_curator\sound\cfgsounds\moduleSeagulls \a3\data_f_curator\sound\cfgsounds\air_raid \a3\data_f_curator\sound\cfgsounds\incoming1 \a3\data_f_curator\sound\cfgsounds\incoming2 \a3\sounds_f\weapons\falling_bomb\fall_01 \a3\sounds_f\weapons\falling_bomb\fall_02 \a3\sounds_f\weapons\falling_bomb\fall_03 \a3\sounds_f\weapons\falling_bomb\fall_04 A3\Sounds_F\ambient\battlefield\battlefield_jet1 A3\Sounds_F\ambient\battlefield\battlefield_jet2 A3\Sounds_F\ambient\battlefield\battlefield_jet3 \a3\data_f_curator\sound\cfgsounds\wind1 \a3\data_f_curator\sound\cfgsounds\wind2 \a3\data_f_curator\sound\cfgsounds\wind3 \a3\data_f_curator\sound\cfgsounds\wind4 \a3\data_f_curator\sound\cfgsounds\wind5 A3\missions_f\data\sounds\border_out.ogg A3\missions_f\data\sounds\border_in.ogg A3\missions_f\data\sounds\click.wss a3\missions_f\data\sounds\radio_track_01.ogg a3\missions_f\data\sounds\radio_track_02.ogg \a3\missions_f\data\sounds\radio_track_03.ogg a3\missions_f_beta\data\sounds\firing_drills\checkpoint_clear.wss a3\missions_f_beta\data\sounds\firing_drills\checkpoint_not_clear.wss a3\missions_f_beta\data\sounds\firing_drills\course_active.wss a3\missions_f_beta\data\sounds\firing_drills\drill_start.wss a3\missions_f_beta\data\sounds\firing_drills\drill_finish.wss a3\missions_f_beta\data\sounds\firing_drills\timer.wss a3\missions_f_beta\data\sounds\firing_drills\target_pop-up_large.wss a3\missions_f_beta\data\sounds\firing_drills\target_pop-up_small.wss a3\missions_f_beta\data\sounds\firing_drills\target_pop-down_large.wss a3\missions_f_beta\data\sounds\firing_drills\target_pop-down_small.wss a3\missions_f_beta\data\sounds\firing_drills\skeet_launch1.wss a3\missions_f_beta\data\sounds\firing_drills\skeet_launch2.wss a3\missions_f_beta\data\sounds\Showcase_Night\flaregun_shoot.wss a3\missions_f_beta\data\sounds\Showcase_Night\flaregun_4.wss a3\missions_f_beta\data\sounds\Showcase_Night\flare_loop.wss \a3\dubbing_f_gamma\faction_blufor\01_B_ExpoWelcome\faction_blufor_01_b_expowelcome_EXB_0.ogg \a3\dubbing_f_gamma\faction_blufor\01_B_ExpoWelcome\faction_blufor_01_b_expowelcome_EXB_1.ogg \a3\dubbing_f_gamma\faction_blufor\01_B_ExpoWelcome\faction_blufor_01_b_expowelcome_EXB_2.ogg \a3\dubbing_f_gamma\faction_blufor\05_B_Ground\faction_blufor_05_b_ground_EXB_0.ogg \a3\dubbing_f_gamma\faction_blufor\05_B_Ground\faction_blufor_05_b_ground_EXB_1.ogg \a3\dubbing_f_gamma\faction_blufor\05_B_Ground\faction_blufor_05_b_ground_EXB_2.ogg \a3\dubbing_f_gamma\faction_blufor\10_B_Air\faction_blufor_10_b_air_EXB_0.ogg \a3\dubbing_f_gamma\faction_blufor\10_B_Air\faction_blufor_10_b_air_EXB_1.ogg \a3\dubbing_f_gamma\faction_blufor\10_B_Air\faction_blufor_10_b_air_EXB_2.ogg \a3\dubbing_f_gamma\faction_blufor\15_B_Water\faction_blufor_15_b_water_EXB_0.ogg \a3\dubbing_f_gamma\faction_blufor\15_B_Water\faction_blufor_15_b_water_EXB_1.ogg \a3\dubbing_f_gamma\faction_blufor\15_B_Water\faction_blufor_15_b_water_EXB_2.ogg \a3\dubbing_f_gamma\faction_blufor\20_B_Weapons\faction_blufor_20_b_weapons_EXB_0.ogg \a3\dubbing_f_gamma\faction_blufor\20_B_Weapons\faction_blufor_20_b_weapons_EXB_1.ogg \a3\dubbing_f_gamma\faction_blufor\25_B_Auto\faction_blufor_25_b_auto_EXB_0.ogg \a3\dubbing_f_gamma\faction_blufor\25_B_Auto\faction_blufor_25_b_auto_EXB_1.ogg \a3\dubbing_f_gamma\faction_blufor\25_B_Auto\faction_blufor_25_b_auto_EXB_2.ogg \a3\dubbing_f_gamma\faction_blufor\x01_B_SafetyRegs\faction_blufor_x01_b_safetyregs_EXB_0.ogg \a3\dubbing_f_gamma\faction_blufor\x01_B_SafetyRegs\faction_blufor_x01_b_safetyregs_EXB_1.ogg \a3\dubbing_f_gamma\faction_blufor\x01_B_SafetyRegs\faction_blufor_x01_b_safetyregs_EXB_2.ogg \a3\dubbing_f_gamma\faction_blufor\x01_B_SafetyRegs\faction_blufor_x01_b_safetyregs_EXB_3.ogg \a3\dubbing_f_gamma\faction_blufor\x05_B_Nonsense\faction_blufor_x05_b_nonsense_EXB_0.ogg \a3\dubbing_f_gamma\faction_blufor\x05_B_Nonsense\faction_blufor_x05_b_nonsense_EXB_1.ogg \a3\dubbing_f_gamma\faction_blufor\x05_B_Nonsense\faction_blufor_x05_b_nonsense_EXB_2.ogg \a3\dubbing_f_gamma\faction_independent\01_I_ExpoWelcome\faction_independent_01_i_expowelcome_EXI_0.ogg \a3\dubbing_f_gamma\faction_independent\01_I_ExpoWelcome\faction_independent_01_i_expowelcome_EXI_1.ogg \a3\dubbing_f_gamma\faction_independent\01_I_ExpoWelcome\faction_independent_01_i_expowelcome_EXI_2.ogg \a3\dubbing_f_gamma\faction_independent\05_I_Ground\faction_independent_05_i_ground_EXI_0.ogg \a3\dubbing_f_gamma\faction_independent\05_I_Ground\faction_independent_05_i_ground_EXI_1.ogg \a3\dubbing_f_gamma\faction_independent\05_I_Ground\faction_independent_05_i_ground_EXI_2.ogg \a3\dubbing_f_gamma\faction_independent\10_I_Air\faction_independent_10_i_air_EXI_0.ogg \a3\dubbing_f_gamma\faction_independent\10_I_Air\faction_independent_10_i_air_EXI_1.ogg \a3\dubbing_f_gamma\faction_independent\15_I_Water\faction_independent_15_i_water_EXI_0.ogg \a3\dubbing_f_gamma\faction_independent\15_I_Water\faction_independent_15_i_water_EXI_1.ogg \a3\dubbing_f_gamma\faction_independent\15_I_Water\faction_independent_15_i_water_EXI_2.ogg \a3\dubbing_f_gamma\faction_independent\20_I_Weapons\faction_independent_20_i_weapons_EXI_0.ogg \a3\dubbing_f_gamma\faction_independent\20_I_Weapons\faction_independent_20_i_weapons_EXI_1.ogg \a3\dubbing_f_gamma\faction_independent\20_I_Weapons\faction_independent_20_i_weapons_EXI_2.ogg \a3\dubbing_f_gamma\faction_independent\25_I_Auto\faction_independent_25_i_auto_EXI_0.ogg \a3\dubbing_f_gamma\faction_independent\25_I_Auto\faction_independent_25_i_auto_EXI_1.ogg \a3\dubbing_f_gamma\faction_independent\25_I_Auto\faction_independent_25_i_auto_EXI_2.ogg \a3\dubbing_f_gamma\faction_independent\x01_I_SafetyRegs\faction_independent_x01_i_safetyregs_EXI_0.ogg \a3\dubbing_f_gamma\faction_independent\x01_I_SafetyRegs\faction_independent_x01_i_safetyregs_EXI_1.ogg \a3\dubbing_f_gamma\faction_independent\x01_I_SafetyRegs\faction_independent_x01_i_safetyregs_EXI_2.ogg \a3\dubbing_f_gamma\faction_independent\x01_I_SafetyRegs\faction_independent_x01_i_safetyregs_EXI_3.ogg \a3\dubbing_f_gamma\faction_independent\x05_I_Nonsense\faction_independent_x05_i_nonsense_EXI_0.ogg \a3\dubbing_f_gamma\faction_independent\x05_I_Nonsense\faction_independent_x05_i_nonsense_EXI_1.ogg \a3\dubbing_f_gamma\faction_independent\x05_I_Nonsense\faction_independent_x05_i_nonsense_EXI_2.ogg \a3\dubbing_f_gamma\faction_opfor\01_O_ExpoWelcome\faction_opfor_01_o_expowelcome_EXO_0.ogg \a3\dubbing_f_gamma\faction_opfor\01_O_ExpoWelcome\faction_opfor_01_o_expowelcome_EXO_1.ogg \a3\dubbing_f_gamma\faction_opfor\01_O_ExpoWelcome\faction_opfor_01_o_expowelcome_EXO_2.ogg \a3\dubbing_f_gamma\faction_opfor\05_O_Ground\faction_opfor_05_o_ground_EXO_0.ogg \a3\dubbing_f_gamma\faction_opfor\05_O_Ground\faction_opfor_05_o_ground_EXO_1.ogg \a3\dubbing_f_gamma\faction_opfor\05_O_Ground\faction_opfor_05_o_ground_EXO_2.ogg \a3\dubbing_f_gamma\faction_opfor\10_O_Air\faction_opfor_10_o_air_EXO_0.ogg \a3\dubbing_f_gamma\faction_opfor\10_O_Air\faction_opfor_10_o_air_EXO_1.ogg \a3\dubbing_f_gamma\faction_opfor\15_O_Water\faction_opfor_15_o_water_EXO_0.ogg \a3\dubbing_f_gamma\faction_opfor\15_O_Water\faction_opfor_15_o_water_EXO_1.ogg \a3\dubbing_f_gamma\faction_opfor\15_O_Water\faction_opfor_15_o_water_EXO_2.ogg \a3\dubbing_f_gamma\faction_opfor\20_O_Weapons\faction_opfor_20_o_weapons_EXO_0.ogg \a3\dubbing_f_gamma\faction_opfor\20_O_Weapons\faction_opfor_20_o_weapons_EXO_1.ogg \a3\dubbing_f_gamma\faction_opfor\25_O_Auto\faction_opfor_25_o_auto_EXO_0.ogg \a3\dubbing_f_gamma\faction_opfor\25_O_Auto\faction_opfor_25_o_auto_EXO_1.ogg \a3\dubbing_f_gamma\faction_opfor\25_O_Auto\faction_opfor_25_o_auto_EXO_2.ogg \a3\dubbing_f_gamma\faction_opfor\x01_O_SafetyRegs\faction_opfor_x01_o_safetyregs_EXO_0.ogg \a3\dubbing_f_gamma\faction_opfor\x01_O_SafetyRegs\faction_opfor_x01_o_safetyregs_EXO_1.ogg \a3\dubbing_f_gamma\faction_opfor\x01_O_SafetyRegs\faction_opfor_x01_o_safetyregs_EXO_2.ogg \a3\dubbing_f_gamma\faction_opfor\x01_O_SafetyRegs\faction_opfor_x01_o_safetyregs_EXO_3.ogg A3\sounds_f\dummysound A3\sounds_f\dummysound A3\Missions_F_Bootcamp\data\sounds\wind_small A3\Missions_F_Bootcamp\data\sounds\wind_normal A3\Missions_F_Bootcamp\data\sounds\wind_big A3\Missions_F_Bootcamp\data\sounds\assemble_target A3\Missions_F_Bootcamp\data\sounds\vr_shutdown A3\Missions_F_Bootcamp\data\sounds\vr_goggles A3\Missions_F_Bootcamp\data\sounds\surrender_fall A3\Missions_F_Bootcamp\data\sounds\surrender_stand_up A3\Missions_F_EPA\data\sounds\WoundedGuyA_01 A3\Missions_F_EPA\data\sounds\WoundedGuyA_02 A3\Missions_F_EPA\data\sounds\WoundedGuyA_03 A3\Missions_F_EPA\data\sounds\WoundedGuyA_04 A3\Missions_F_EPA\data\sounds\WoundedGuyA_05 A3\Missions_F_EPA\data\sounds\WoundedGuyA_06 A3\Missions_F_EPA\data\sounds\WoundedGuyA_07 A3\Missions_F_EPA\data\sounds\WoundedGuyA_08 A3\Missions_F_EPA\data\sounds\WoundedGuyB_01 A3\Missions_F_EPA\data\sounds\WoundedGuyB_02 A3\Missions_F_EPA\data\sounds\WoundedGuyB_03 A3\Missions_F_EPA\data\sounds\WoundedGuyB_04 A3\Missions_F_EPA\data\sounds\WoundedGuyB_05 A3\Missions_F_EPA\data\sounds\WoundedGuyB_06 A3\Missions_F_EPA\data\sounds\WoundedGuyB_07 A3\Missions_F_EPA\data\sounds\WoundedGuyB_08 A3\Missions_F_EPA\data\sounds\WoundedGuyC_01 A3\Missions_F_EPA\data\sounds\WoundedGuyC_02 A3\Missions_F_EPA\data\sounds\WoundedGuyC_03 A3\Missions_F_EPA\data\sounds\WoundedGuyC_04 A3\Missions_F_EPA\data\sounds\WoundedGuyC_05 A3\Missions_F_EPA\data\sounds\crowd2 A3\Missions_F_EPA\data\sounds\Acts_SittingJumpingSaluting_out A3\Missions_F_EPA\data\sounds\HubBriefing_A_m02.ogg \A3\Missions_F_EPA\data\sounds\Acts_carFixingWheel A3\Missions_F_EPA\data\sounds\combat_deafness A3\Missions_F_EPA\data\sounds\burning_car_loop1 A3\Missions_F_EPA\data\sounds\burning_car_loop2 A3\Missions_F_EPA\data\sounds\electricity_loop \A3\Sounds_F\ambient\thunder\thunder_02 \A3\Sounds_F\ambient\thunder\thunder_06 A3\Missions_F_EPA\data\sounds\fall_into_water A3\Missions_F_EPB\data\sounds\lights_off.ogg A3\Missions_F_EPB\data\sounds\b_in_intro.ogg a3\dubbing_f_epc\c_in1\20_broadcast\c_in1_20_broadcast_SPE_0.ogg a3\dubbing_f_epc\c_in1\20_broadcast\c_in1_20_broadcast_SPE_1.ogg a3\dubbing_f_epc\c_in1\21_broadcast\c_in1_21_broadcast_SPE_0.ogg a3\dubbing_f_epc\c_in1\21_broadcast\c_in1_21_broadcast_SPE_1.ogg a3\dubbing_f_epc\c_in1\22_broadcast\c_in1_22_broadcast_SPE_0.ogg a3\dubbing_f_epc\c_in1\22_broadcast\c_in1_22_broadcast_SPE_1.ogg a3\dubbing_f_epc\c_in1\23_broadcast\c_in1_23_broadcast_SPE_0.ogg