Tile - YLogic - Scale – Ylands

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Revision as of 06:02, 13 November 2020 by Ocnog (talk | contribs) (Added details for each tile, Added Environment/Path/Particle Template/Water Volume and removed Interior/Waypoint.)
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Ylands Tile - Game logic position.png

  • Allows to get / set position of target game logic. This is especially useful when getting the location of a Reference Point. When using Set position, the game logic will immediately go to that position, unlike using a Position Animator.


Ylands Tile - Game logic rotation.png

  • Allows to get / set rotation of target game logic. When using Set Rotation, the game logic will immediately go to that rotation, unlike using a Rotation Animator.


Ylands Tile - Game logic scale.png

All others will return (0.000, 0.000, 0.000).

Notes

  • To set rotation / position / scale of Trigger Zone, it has to be set to "animated".
  • Animated Trigger Zones cannot react to any animal/monster, any item, any npc, any projectile, or entity type (technical limitations). All other trigger groups still function.



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