Server Side Scripting – ArmA: Armed Assault Talk

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Revision as of 22:50, 14 May 2008 by Whisper (talk | contribs)
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Perhaps it should be noted which version this functionality is available in. --Sy 12:31, 8 June 2007 (CEST)

No need to note this. It is available in all versions since 1.00, only no documentation was available so far. --Suma 15:04, 8 June 2007 (CEST)
Thanks, could you give us an example please.
eg. in the server.cfg, do we have something like...
onUserConnected="dummyVar = _this execVM ""scripts\Admin\UserConnected.sqf"";";
And, if so where would the engine look for the 'UserConnected.sqf'? Within the mission that is currently running? Or somewhere else?
Sorry, I know you're busy and you've only just put this up... btw... Great Job!--Sy 18:19, 8 June 2007 (CEST)

...

it wont work


Of course it doesn't work... that's old news... the Admin VM doesn't currently doesn't allow interaction with the Game VM's.--Sy 08:13, 8 July 2007 (CEST)


I can't get scripting to work.

I'm using this :

onUnsignedData = "uncheckAddons=[""ofrp_mer_a.pbo"",""editorupdate_v102.pbo""];if !((_this select 1) in uncheckAddons) then {kick (_this select 0)};";

to avoid a check on these 2 pbos. if I use editorupdate_v102.pbo on the client, without any .bisign made for it, I get kicked even though the onUnsignedData should kick in. What may be wrong? --Whisper 23:25, 14 May 2008 (CEST)