Shinraiden/Sandbox – User
My Sandbox
Your License with Bohemia Interactive and Other Users
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Newbie Dev/Mod Setup
- overview
how everything all fits together, references to mod folders etc
- Zero'th planning
Content control, versioning, distribution, patching, sanity
- makedir's
%ProgramFiles% = bad
- install
obvious
- unpack -> chroot dir
where and what exactly
- setup tools
where to install
- config tools
where to point
- dev process
sorting out your content and working with it
VBS Stuff
VBS Commands
setObjectTextureGlobal - 2.11 - readme allowDammage - 2.08 - readme synchronizeTrigger - 2.08 - readme getMarkerText - 2.08 - readme consoleLog - 2.08 - readme convertToASL - 2.08 - readme GetCargoPos GetObjAtCargoPos IsCargoPosEmpty insert onShotHit setAttribute attribute removeAttribute listAttributes getVisiblePos enableAI camSetPosAsl convertToAGL addonAvailable getMapScale isPlayerControlled
VBS EH
vbs_eventhandlers - 1.99 changePos - 2.00 - readme Respawn - 2.04 - readme isWearingNVG - 2.04 - readme
VBS Arrays
VBS Extras
colorGrid[] and colorGridMap[] can now be defined on a per-map basis in class Grid - 2.09 - readme #define WeaponSlotBinocular 16384 - 2.09 - readme -autoassign=<string> - 2.08 - readme -autoassigngrp=<string> - 2.08 - readme -autoassignside=<string> - 2.08 - readme resource.cpp in addon - 2.08 - readme 'initCode' addon config entry for CfgPatches - 2.08 - readme preProcessFile command can now parse files residing in addons + c processor commands - 2.01 - readme added DS command #play that forces game start from the MP briefing - 2.00 - readme setObjectTexture now works for wrp object id's - 2.00 readme control property 'moveWithMouse' for static maps control property 'showLegend' for static maps