Terrain Processor: Area: Local Maximum Cluster

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Revision as of 13:53, 9 August 2015 by Tom 48 97 (talk | contribs)
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Task details

Task name : Area: Local Maximum Cluster

Dll plugin name : BITasksPlugin.dll

Geometry type : Polygon, PolygonM, PolygonZ

Heightmap : Yes

Description

Random placement of multiple objects onto local terrain peaks inside the polygons. It creates linear clusters.

Task parameters

  • Random seed - number used to initialize pseudorandom number generator.

Object prototype parameters

  • OBJECT - Object's prototype name
  • MINHEIGHT - Minimal size in %
  • MAXHEIGHT - Maximal size in %
  • MINDIST - Minimal distance in meters
  • GROUPID - Cluster group id.
  • MINCOUNT - Minimal instances count.
  • MAXCOUNT - Maximal instances count.
  • MINRADIUS - Minimal occurence radius.
  • MAXRADIUS - Maxima occurence radius.

Usage

Use it for placing objects in local maximum areas clusters like trees or stones on top of the terrain wave.

Algorithm

  1. Find local maximals.
  2. Populate linear cluster as usual.