preloadObject

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Revision as of 03:26, 29 September 2006 by Hoz (talk | contribs) (reset ver)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Preload all textures, materials and proxies needed to render given object. Object can be determined either by config class name, or by object id. Returns true once all data is loaded and ready.
Groups:
Uncategorised

Syntax

Syntax:
distance preloadObject object
Parameters:
distance: Number
object: String
Return Value:
Boolean

Examples

Example 1:
[[spawn]] {[[waitUntil]] preloadObject "SoldierW"} [[spawn]] {[[waitUntil]] preloadObject [[leader]] [[player]]}

Additional Information

See also:
See also needed

Notes

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Notes

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