Material - DXTA material

From Bohemia Interactive Community
Revision as of 19:34, 28 November 2011 by Dwarden (talk | contribs) (Text replace - "{{enHeader}}" to "")
Jump to navigation Jump to search


DXTA material

If you want to get rid of dark edges on texture with discrete alpha then use this modified general material.

PixelShaderID="NormalDXTA";
VertexShaderID="Basic";