useAudioTimeForMoves

From Bohemia Interactive Community
Revision as of 11:39, 24 January 2021 by Lou Montana (talk | contribs) (Text replacement - "{{Command " to "{{RV|type=command ")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Groups:
Animations

Syntax

Syntax:
Syntax needed
Parameters:
soldier: Object
toggle: Boolean
Return Value:
Return value needed

Examples

Example 1:
player useAudioTimeForMoves true

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 30, 2019 - 16:15 (UTC)
.kju
Makes movement (simulation) speed independent off accTime. So you can move "normal fast" in slow motion, and move "normal slow" in fast time.