BIS_fnc_exportCfgVehiclesAssetDB
Jump to navigation
Jump to search
Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Parameters:
- side: Array or Number - (default:
[4,5,6,7,8,9]
) can be:- 0: OPFOR / CSAT
- 1: BLUFOR / NATO
- 2: Independent / Guerrilla
- 3: Civilian
- 4: Unknown
- 5: Enemy
- 6: Friendly
- 7: Logic
- 8: Empty
- 9: AmbientLife
- category: Number - (Optional, default 0 if side is a number, always reverts to 1 if side an array) only used when side is set to 3.
Can be one of the following:- 0: civilian units
- 1: structures
- 2: ruins and wrecks
- 3: equipment
- 4: objects
- 5: VR
- 6: animals
- Return Value:
- Return value needed
Examples
- Example 1:
[0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EAST [1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles WEST [2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles GUER [3,0] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles CIV [3,1] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Structures [3,2] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Ruins & Wrecks [3,3] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Equipment [3,4] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles EMPTY [3,5] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles VR Objects [3,6] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Animals [] spawn BIS_fnc_exportCfgVehiclesAssetDB; // exports Arma 3 CfgVehicles Other: // Unknown, Enemy, Friendly, Modules, Empty, Ambient Life
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note