Advanced Surface Definitions

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Revision as of 02:27, 13 December 2006 by Raedor (talk | contribs)
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Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface.

A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function