BIS_fnc_CPWaitUntil
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Description
- Description:
- Description needed
- Execution:
- spawn
- Groups:
- CombatPatrolProgram Flow
Syntax
- Syntax:
- Syntax needed
- Parameters:
- condition: Code - (Optional, default
{ true }
) Condition to be checked - interval: Number - (Optional, default 0.5) Interval in which the condition will be checked
- Return Value:
- Return value needed
Examples
- Example 1:
[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;
Additional Information
- See also:
- waitUntil
Notes
-
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