setSystemOfUnits
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Description
- Description:
- Description needed
- Groups:
- SystemBroken Commands
Syntax
- Syntax:
- Syntax needed
- Parameters:
- value: Number - possible values are:
0 - metric
1 - mixed
2 - imperial - Return Value:
- Nothing
Examples
- Example 1:
if (player in _myHelicopter) then { setSystemOfUnits 2; };
Additional Information
- See also:
- See also needed
Notes
-
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