TeRp/Sandbox – User
audibleFire
airLock
Boolean
Description: Declares if ammo can lock on air targets.
airLock=1;
cartridge
String
Description: Declares the path to the cartridge model, which may be ejected on each shot.
cartridge="FxCartridge";
cost
Float
Description: ?
cost=1;
CraterEffects
String
Description: Declares which crater effect to spawn on hit on ground.
CraterEffects="ExploAmmoCrater";
deflecting
ArmA Integer
Description: Declares if ammo is deflecting.
deflecting=10;
explosionEffects
String
Description: Declares which explosion effect to spawn on hit.
explosionEffects="ExploAmmoExplosion";
explosionTime
Integer
Description: Declares after how many seconds ammo will explode (e.g. used on timed hand grenades).
explosionTime=5;
explosive
Boolean
Description: Declares if ammo is explosive.
explosive=0;
hit
Float
Description: Damage on hit.
hit=8;
indirectHit
Float
Description: Damage in indirectHitRange.
indirectHit=8;
indirectHitRange
Float
Description: Radius in metres where indirectHit damage is caused.
indirectHit=8;
irLock
Boolean
Description: Declares if ammo can lock on IR-targets.
irLock=0;
lightColor[]
Array
Description: Declares color of light (e.g. on flares).
lightColor[]={1,1,1,0};
maneuvrability
Float
Description: Declares maneuvrability of ammo (?).
manueuvrability=30;
manualControl
Boolean
Description: Declares if ammo can be controlled by the player during flight (?).
manualControl=0;
maxControlRange
Integer
Description: Declares in which disctance to player ammo can be controlled during flight (?).
maxControlRange=5000;
maxSpeed
Integer
Description: Declares the maximum speed (m/s).
maxSpeed=241;
model
String
Description: Declares path to model.
model="/ca/weapons/bullet"
proxyShape
String
Description: Declares the model of this weapon used in proxies on vehicles.
proxyShape="\ca\air\sidewinder_proxy";
simulation
String
Description: Declares simulation type.
Possible values: "shotBullet", "shotShell", "shotSmoke", "shotTimeBomb", "shotMine", "shotIlluminating", "shotPipeBomb", "laserDesignate", "shotRocket", "shotMissile"
model="/ca/weapons/bullet"
simulationStep
Float
Description: Declares path to model.
model="/ca/weapons/bullet"
sound...
...Hit
...Fly
supersonicCrackNear
supersonicCrackFar
thrust
Float
Description:
thrust=2000;
thrustTime
Float
Description:
thrustTime=0.200000;
timeToLive
Integer
Description: ?
timeToLive=4;
tracerColor[]
Array Description: Declares tracer color, format is {Red,Yellow,Green,Transparency}.
tracerColor[]={1.00,0.00,0.00,0.40};
tracerColorR[]
tracerColorR[]={1.00,0.00,0.00,0.40};
trackLead
Float
Description: ?
trackLead=0;
trackOversteer
Float
Description: ?
trackOversteer=5.000000;
typicalSpeed
visibleFire
Float
Description: ?
visibleFireTime
Integer
Description: ?