Advanced Surface Definitions

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Revision as of 23:32, 18 December 2006 by Hardrock (talk | contribs)
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Surfaces in ArmA are no longer just simple color textures but more advanced structures composed from multiple textures and other additional information that tells the engine how to represent the surface.

A little bit of theory: http://en.wikipedia.org/wiki/Bidirectional_reflectance_function