Version History – ArmA: Armed Assault

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Overview

This article details the version history for ArmA


Summary 1.02

Multiplayer

  • Dedicated server related improvements
  • Netcode optimizations

General

  • Helicopter controls reworked

ENGINE CHANGE LOG

  • 1.02 - Fixed: Parameters set when creating a new profile was not saved
  • 1.02 - Fixed: User profile ending with the period character was handledincorrectly
  • 1.02 - Fixed: Improved helicopter controls and flight model.
  • 1.02 - Fixed: Dedicated server crash
  • 1.02 - Fixed: Random crashes in MP
  • 1.02 - Fixed: Default profile cannot be deleted nor renamed now
  • 1.02 - Fixed: Rename of profile work correctly now
  • 1.02 - Fixed: Stealing gear from medics was possible
  • 1.02 - New: Joystick sensitivity configurable in ArmAProfile file.
  • Configuration is done per positive/negative part of each axis. Default is:
joystickSensitivity[]={0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000,0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000};
  • 1.02 - Fixed: MP server crash (sometimes after JIP client disconnected)
  • 1.02 - Fixed: Squad logo was not shown on all clients in MP
  • 1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality settings after restarting the game
  • 1.02 - Fixed: Dedicated server required OpenAL32.dll
  • 1.02 - Fixed: AI are better planning the path over the bridge
  • 1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo
  • 1.02 - Fixed: Plane mouse control do not affect cyclic while looking around
  • 1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions
  • 1.02 - Fixed: Boats were able to drive on shore quite fast.
  • 1.02 - Fixed: Boats were able to sink into the terrain once destroyed.
  • 1.02 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
  • 1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
  • 1.02 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
  • 1.02 - Fixed: Car-ground collision response improved.
  • 1.02 - Fixed: Cars simulation - better speed stability when low speed wanted
  • 1.02 - Fixed: Wake up object physics after setVector/setVectorUp.
  • 1.02 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG soldier ability to run even when injured)
  • 1.02 - New: Headlights are now not switched when player leaves the vehicle.
  • 1.02 - Fixed: Command line options -world, -noland and -netlog enabled.
  • 1.02 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
  • 1.02 - Fixed: Peeking through walls using leaning is no longer possible.
  • 1.02 - Changed: Helicopter autohover default binding changed to double backslash key to improve A/S/D/W precision.
  • 1.02 - New: Added manual fire default binding to ' (apostrophe) key.
  • 1.02 - Fixed: False conflict reported for Handgun, Salute and SitDown actions for vehicles.
  • 1.01 - New: Support for improved UI in dialogs during joining to dedicated server

Version 1.02

Air.pbo

  • 1.02 - Fixed various model issues on several vehicles.
  • 1.02 - AH-6 sound occlusion changed

Anims.pbo

  • 1.02 - Pistol moves improved
  • 1.02 - Evasive forward with launchers improved
  • 1.02 - Launcher reload time increased to 4 seconds

Buildings.pbo

  • 1.02 - Fixed various model issues on several buildings.


CA.pbo

  • 1.02 - Fixed syntax in ColorCoef[]

Characters.pbo

  • 1.02 - Fixed various model issues on several characters.
  • 1.02 - Fixed wound definition for Fieldreporter
  • 1.02 - Fixed wrong respawn weapons on SoldierWAT
  • 1.02 - Soldiers have now 12 main and 8 side item pockets
  • 1.02 - Grenadiers carry now 8 grenades

Misc.pbo

  • 1.02 - Fixed various model issues.

Roads.pbo

  • 1.02 - Fixed various model issues.

Sara.pbo

  • 1.02 - Adjustments of object placements

Tracked.pbo

  • 1.02 - Fixed amount of cargo in M113
  • 1.02 - Fixed various model issues on several vehicles.
  • 1.02 - Lense flare removed from M113

UI.pbo

  • 1.02 - Added interface of dedicated server voting screen
  • 1.02 - Fixed lenght of player's name field

Water.pbo

  • 1.02 - Fixed amount of cargo in Zodiak and PBX
  • 1.02 - Lense flare removed from RHIB weapons

Weapons.pbo

  • 1.02 - Fixed ironsights.
  • 1.02 - modified recoil for M249 on ground
  • 1.02 - Lense flare removed from all vehicles that should not have it
  • 1.02 - Improved guided missiles and rocket behaviour
  • 1.02 - KVPT shoots now from turret
  • 1.02 - Fixed AK74 ammo is not silenced to AI anymore

Wheeled.pbo

  • 1.02 - Fixed amount of cargo in vehicles.
  • 1.02 - Updated armor settings for military wheeled vehicles.
  • 1.02 - Lense flare removed from all vehicles that should not have it
  • 1.02 - Fixed various model issues on several vehicles.
  • 1.02 - Several campaign missions improved.

Summary 1.01

Performance

  • Significantly improved general performance of the German version
  • Improved performance on shading detail and texture detail very low
  • Optimized grass implementation
  • Fixed bug in texture management: All textures could have been thrown away under certain conditions

Stability and Security

  • Some crash opportunities in multiplayer fixed.
  • Crash when out of videomemory fixed
  • Removed function exportLandscapeXYZ

AI

  • Pathfinding improvements
  • Combat reaction improvements

Multiplayer

  • Dedicated server related improvements

Campaign

  • Improved missions endings in various conditions
  • Fixed mission duration info

Engine Change Log

  • 1.01 - Fixed: Some users disconnected from the MP session after several minutes
  • 1.01 - Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. Note: this currently prevents using any 3rd party addons as they are not signed.
  • 1.01 - Fixed: Lowering terrain grid increased overall settings indication.
  • 1.01 - Fixed: Window flags changed to improve full-screen window border handling.
  • 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
  • 1.01 - Changed: normal maps are not used when using "shading quality" "very low"
  • 1.01 - Improved: AI pathfinding failing less often now
  • 1.01 - Removed: function exportLandscapeXYZ
  • 1.01 - Fixed: Tonemapping was not involved in the flare color calculation
  • 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique
  • 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques
  • 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions
  • 1.01 - Fixed: crash when out of videomemory
  • 1.01 - Fixed: AI sometimes did not react to change formation command
  • 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.
  • 1.01 - Fixed: AI sometimes planned path through walls
  • 1.01 - Fixed: AI sometimes did not found path around mountains
  • 1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'
  • 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets
  • 1.01 - Fixed: Possible crash when exiting multiplayer game.
  • 1.01 - Fixed: Possible crash when hosting MP session
  • 1.01 - Fixed: LOD selection for clutters was not working properly
  • 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees
  • 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed
  • 1.01 - Fixed: Crash in multiplayer lobby screen
  • 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign
  • 1.01 - Fixed: Command interface, with ALT held should move cursor
  • 1.01 - Fixed: Improved AI reaction to soldier being hit nearby.
  • 1.01 - Fixed: Improved AI reaction to friendly units observed being killed.
  • 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.
  • 1.01 - Fixed: Unicode used for dedicated server console output.
  • 1.01 - Fixed: Unicode used for debugger output (OutputDebugString)