Version History – ArmA: Armed Assault
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Overview
This article details the version history for ArmA
Summary 1.02
Multiplayer
- Dedicated server related improvements
- Netcode optimizations
General
- Helicopter controls reworked
ENGINE CHANGE LOG
- 1.02 - Fixed: Parameters set when creating a new profile was not saved
- 1.02 - Fixed: User profile ending with the period character was handledincorrectly
- 1.02 - Fixed: Improved helicopter controls and flight model.
- 1.02 - Fixed: Dedicated server crash
- 1.02 - Fixed: Random crashes in MP
- 1.02 - Fixed: Default profile cannot be deleted nor renamed now
- 1.02 - Fixed: Rename of profile work correctly now
- 1.02 - Fixed: Stealing gear from medics was possible
- 1.02 - New: Joystick sensitivity configurable in ArmAProfile file.
- Configuration is done per positive/negative part of each axis. Default is:
joystickSensitivity[]={0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000,0.500000,0.500000,0.500000,0.500000,0.500000,0.500000,1.000000,1.000000};
- 1.02 - Fixed: MP server crash (sometimes after JIP client disconnected)
- 1.02 - Fixed: Squad logo was not shown on all clients in MP
- 1.02 - Fixed: Normal maps need not to be thrown away in LowEnd quality settings after restarting the game
- 1.02 - Fixed: Dedicated server required OpenAL32.dll
- 1.02 - Fixed: AI are better planning the path over the bridge
- 1.02 - Fixed: Player with no legs gets no longer stuck in up/down limbo
- 1.02 - Fixed: Plane mouse control do not affect cyclic while looking around
- 1.02 - Fixed: "life" cheat (immortality) disabled in Retail versions
- 1.02 - Fixed: Boats were able to drive on shore quite fast.
- 1.02 - Fixed: Boats were able to sink into the terrain once destroyed.
- 1.02 - Fixed: (Car) Camera height angle is reset going from external to internal view or vice versa
- 1.02 - Fixed: AI pathfinding improved (unexpected leaving of roads will happen less frequently)
- 1.02 - New: Config switch to disable "Voice over Net" on dedicated servers (disableVoN=0;)
- 1.02 - Fixed: Car-ground collision response improved.
- 1.02 - Fixed: Cars simulation - better speed stability when low speed wanted
- 1.02 - Fixed: Wake up object physics after setVector/setVectorUp.
- 1.02 - Fixed: Injured soldier is forced to prone only when he wants to move (done to fix RPG soldier ability to run even when injured)
- 1.02 - New: Headlights are now not switched when player leaves the vehicle.
- 1.02 - Fixed: Command line options -world, -noland and -netlog enabled.
- 1.02 - Fixed: Boat can now be controlled with keyboard while looking around using a mouse.
- 1.02 - Fixed: Peeking through walls using leaning is no longer possible.
- 1.02 - Changed: Helicopter autohover default binding changed to double backslash key to improve A/S/D/W precision.
- 1.02 - New: Added manual fire default binding to ' (apostrophe) key.
- 1.02 - Fixed: False conflict reported for Handgun, Salute and SitDown actions for vehicles.
- 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
Version 1.02
Air.pbo
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - AH-6 sound occlusion changed
Anims.pbo
- 1.02 - Pistol moves improved
- 1.02 - Evasive forward with launchers improved
- 1.02 - Launcher reload time increased to 4 seconds
Buildings.pbo
- 1.02 - Fixed various model issues on several buildings.
CA.pbo
- 1.02 - Fixed syntax in ColorCoef[]
Characters.pbo
- 1.02 - Fixed various model issues on several characters.
- 1.02 - Fixed wound definition for Fieldreporter
- 1.02 - Fixed wrong respawn weapons on SoldierWAT
- 1.02 - Soldiers have now 12 main and 8 side item pockets
- 1.02 - Grenadiers carry now 8 grenades
Misc.pbo
- 1.02 - Fixed various model issues.
Roads.pbo
- 1.02 - Fixed various model issues.
Sara.pbo
- 1.02 - Adjustments of object placements
Tracked.pbo
- 1.02 - Fixed amount of cargo in M113
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - Lense flare removed from M113
UI.pbo
- 1.02 - Added interface of dedicated server voting screen
- 1.02 - Fixed lenght of player's name field
Water.pbo
- 1.02 - Fixed amount of cargo in Zodiak and PBX
- 1.02 - Lense flare removed from RHIB weapons
Weapons.pbo
- 1.02 - Fixed ironsights.
- 1.02 - modified recoil for M249 on ground
- 1.02 - Lense flare removed from all vehicles that should not have it
- 1.02 - Improved guided missiles and rocket behaviour
- 1.02 - KVPT shoots now from turret
- 1.02 - Fixed AK74 ammo is not silenced to AI anymore
Wheeled.pbo
- 1.02 - Fixed amount of cargo in vehicles.
- 1.02 - Updated armor settings for military wheeled vehicles.
- 1.02 - Lense flare removed from all vehicles that should not have it
- 1.02 - Fixed various model issues on several vehicles.
- 1.02 - Several campaign missions improved.
Summary 1.01
Performance
- Significantly improved general performance of the German version
- Improved performance on shading detail and texture detail very low
- Optimized grass implementation
- Fixed bug in texture management: All textures could have been thrown away under certain conditions
Stability and Security
- Some crash opportunities in multiplayer fixed.
- Crash when out of videomemory fixed
- Removed function exportLandscapeXYZ
AI
- Pathfinding improvements
- Combat reaction improvements
Multiplayer
- Dedicated server related improvements
Campaign
- Improved missions endings in various conditions
- Fixed mission duration info
Engine Change Log
- 1.01 - Fixed: Some users disconnected from the MP session after several minutes
- 1.01 - Fixed: Modified config test is obsolete and no longer supported. Use verifySignatures=1 in the server.cfg to verify data are not modified by clients. Note: this currently prevents using any 3rd party addons as they are not signed.
- 1.01 - Fixed: Lowering terrain grid increased overall settings indication.
- 1.01 - Fixed: Window flags changed to improve full-screen window border handling.
- 1.01 - New: Support for improved UI in dialogs during joining to dedicated server
- 1.01 - Changed: normal maps are not used when using "shading quality" "very low"
- 1.01 - Improved: AI pathfinding failing less often now
- 1.01 - Removed: function exportLandscapeXYZ
- 1.01 - Fixed: Tonemapping was not involved in the flare color calculation
- 1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique
- 1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques
- 1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions
- 1.01 - Fixed: crash when out of videomemory
- 1.01 - Fixed: AI sometimes did not react to change formation command
- 1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.
- 1.01 - Fixed: AI sometimes planned path through walls
- 1.01 - Fixed: AI sometimes did not found path around mountains
- 1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'
- 1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets
- 1.01 - Fixed: Possible crash when exiting multiplayer game.
- 1.01 - Fixed: Possible crash when hosting MP session
- 1.01 - Fixed: LOD selection for clutters was not working properly
- 1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees
- 1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed
- 1.01 - Fixed: Crash in multiplayer lobby screen
- 1.01 - Fixed: Debriefing - mission duration info was wrong in campaign
- 1.01 - Fixed: Command interface, with ALT held should move cursor
- 1.01 - Fixed: Improved AI reaction to soldier being hit nearby.
- 1.01 - Fixed: Improved AI reaction to friendly units observed being killed.
- 1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.
- 1.01 - Fixed: Unicode used for dedicated server console output.
- 1.01 - Fixed: Unicode used for debugger output (OutputDebugString)