getUnitLoadout

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Revision as of 16:57, 29 April 2023 by Lou Montana (talk | contribs) (Some wiki formatting)
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Description

Description:
Returns a Unit Loadout Array with all assigned items, weapons, containers and their stored items.
The config should contain the following standard entries:
class MyLoadout
{
	uniformClass = "U_B_CombatUniform_mcam";
	backpack = "B_AssaultPack_mcamo";
	linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" };
	weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_F" };
	items[] = { "FirstAidKit", "FirstAidKit", "FirstAidKit" };
	magazines[] = {
		"30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag",
		"SmokeShell",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade",
		"HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade"
	};
};
Groups:
Unit Inventory

Syntax 1

Syntax:
getUnitLoadout unit
Parameters:
unit: Object
Return Value:
Array format Unit Loadout Array

Syntax 2

Syntax:
getUnitLoadout [unit, fullMagazines]
Parameters:
unit: Object
fullMagazines: Boolean - true to top up used magazines
Return Value:
Array format Unit Loadout Array

Syntax 3

Syntax:
getUnitLoadout name
Parameters:
name: String - CfgVehicles classname from which to extract the loadout
Return Value:
Array format Unit Loadout Array

Syntax 4

Syntax:
getUnitLoadout config
Parameters:
config: Config - loadout config class
Return Value:
Array format Unit Loadout Array

Examples

Example 1:
getUnitLoadout player;
Example 2:
getUnitLoadout [player, true];
Example 3:
getUnitLoadout "B_Soldier_F";
Example 4:
getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");
Example 5:
getUnitLoadout (missionConfigFile >> "MyLoadout");

Additional Information

See also:
setUnitLoadout

Notes

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