Character SoundInfo Signals Reference – Arma Reforger
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== SoundInt: ==
- SoundInt parameter defined on the component is passed to the corresponding signal, based on the character slot where the item is.
- If slot is empty signal value = -1
- Coding of Weapon SoundInt example: 1 02 01 00
- 1 - Weapons
- 02 - Group (Pistol, LMG)
- 01 - Type (AK74)
- 00 - Variation
- Those signals then trigger extra sounds when i.e. character moves. Example: metal rattle when harness is worn
List of signal and item hierarchy
Prefab | Signal | SoundInt | Component |
---|---|---|---|
Helmets | HeadCoverSoundInfo | 100 | BaseLoadoutComponent |
Helmet_PASGT | HeadCoverSoundInfo | 110 | BaseLoadoutComponent |
Helmet_PASGT_cover | HeadCoverSoundInfo | 115 | BaseLoadoutComponent |
Helmet_SSh68 | HeadCoverSoundInfo | 120 | BaseLoadoutComponent |
Helmet_SSh68_cover | HeadCoverSoundInfo | 125 | BaseLoadoutComponent |
FaceCover | FaceCoverSoundInfo | 200 | BaseLoadoutComponent |
Jackets | JacketSoundInfo | 300 | BaseLoadoutComponent |
Jacket_US_BDU | JacketSoundInfo | 310 | BaseLoadoutComponent |
Jacket_M88 | JacketSoundInfo | 320 | BaseLoadoutComponent |
Vest | VestSoundInfo | 400 | BaseLoadoutComponent |
PASGT Vest | VestSoundInfo | 410 | BaseLoadoutComponent |
6B2_Vest | VestSoundInfo | 420 | BaseLoadoutComponent |
Vest_SovietHarness_suspenders_base | VestSoundInfo | 440 | BaseLoadoutComponent |
Pants | PantsSoundInfo | 500 | BaseLoadoutComponent |
Pants_BDU | PantsSoundInfo | 510 | BaseLoadoutComponent |
Pants_M88 | PantsSoundInfo | 520 | BaseLoadoutComponent |
Boots | BootsSoundInfo | 600 | BaseLoadoutComponent |
CombatBoots_US_01 | BootsSoundInfo | 610 | BaseLoadoutComponent |
CombatBoots_Soviet_01 | BootsSoundInfo | 620 | BaseLoadoutComponent |
JungleBoots | BootsSoundInfo | 630 | BaseLoadoutComponent |
Cover | CoverSoundInfo | 700 | BaseLoadoutComponent |
Backpack | BackPackSoundInfo | 800 | BaseLoadoutComponent |
Backpack_ALICE_Medium | BackPackSoundInfo | 810 | BaseLoadoutComponent |
Backpack_ALICE_Medium_Frame | BackPackSoundInfo | 815 | BaseLoadoutComponent |
Veshmeshok | BackPackSoundInfo | 820 | BaseLoadoutComponent |
Kolobok | BackPackSoundInfo | 830 | BaseLoadoutComponent |
Vest_ALICE_suspenders_base | Attachment1SoundInfo | 1100 | BaseLoadoutComponent |
Underbarrel-Attachments | SightSoundInfo | 9000 - 9999 | WeaponComponent |
M203 | SightSoundInfo | 9001 | WeaponComponent |
GP25 | SightSoundInfo | 9002 | WeaponComponent |
Scopes/Optics | ZeroingSoundInt | 10000 | SCR_2DPIPSightsComponent |
PSO-1 | ZeroingSoundInt | 10001 | SCR_2DPIPSightsComponent |
ARTII | ZeroingSoundInt | 10002 | SCR_2DPIPSightsComponent |
Colt 4x20 | ZeroingSoundInt | 10004 | SCR_2DPIPSightsComponent |
Weapons | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1000000 - 1999999 | WeaponComponent |
Grenades / Throwables | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1000000 - 1099999 | WeaponComponent |
Generic Grenade | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1000000 | WeaponComponent |
RGD2 | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1000100 | WeaponComponent |
WeaponComponent | |||
Pistols | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1010000 - 1019999 | WeaponComponent |
Generic Pistol | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1010000 | WeaponComponent |
Makarov | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1010100 | WeaponComponent |
Beretta | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1010200 | WeaponComponent |
WeaponComponent | |||
Rifles | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1020000 - 1029999 | WeaponComponent |
Generic | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1020000 | WeaponComponent |
AK 74 / 47 / VZ 58 Family | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1020100 | WeaponComponent |
AK with UGL attachment | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1020101 | WeaponComponent |
M16 | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1020200 | WeaponComponent |
M16 with UGL attachment | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1020201 | WeaponComponent |
WeaponComponent | |||
Long Rifles | 1030000 - 1039999 | WeaponComponent | |
SVD | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1030100 | WeaponComponent |
M21 | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1030200 | WeaponComponent |
WeaponComponent | |||
LMGs | 1040000 - 1049999 | WeaponComponent | |
Generic LMG | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1040000 | WeaponComponent |
M249 | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1040100 | WeaponComponent |
M60 | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1040200 | WeaponComponent |
M60 (mounted on tripod, exterior) | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1040250 | WeaponComponent |
PKM | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1040300 | WeaponComponent |
PKM (mounted on tripod, exterior) | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1040350 | WeaponComponent |
RPK7 | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1040400 | WeaponComponent |
WeaponComponent | |||
Launchers | 1050000 - 1059999 | WeaponComponent | |
Generic Launcher | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1050000 | WeaponComponent |
RPG7 | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1050100 | WeaponComponent |
RPG22 | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1050200 | WeaponComponent |
M72 LAW | SightSoundInt / RHItemSoundInfo / BackItemSoundInfo | 1050300 | WeaponComponent |