⚠
The content of this page was generated by script. Manual edits might get lost.
Multiplayer Scenarios
Class Name |
Briefing Name |
Directory
|
CO_10_SPE_Combat_Patrol_SPE_Normandy |
[SPE] CO 10 Combat Patrol |
WW2\SPE_Missions_p\GameModesBI_p\CO_10_SPE_Combat_Patrol.SPE_Normandy
|
CO_10_SPE_Escape_SPE_Normandy |
[SPE] CO 10 Escape |
WW2\SPE_Missions_p\GameModesBI_p\CO_10_SPE_Escape.SPE_Normandy
|
WL_16_SPE_Warlords_SPE_Normandy |
[SPE] WL 16 Warlords |
WW2\SPE_Missions_p\GameModesBI_p\WL_16_SPE_Warlords.SPE_Normandy
|
ZGM_50_SPE_Zeus_GameMaster_1_SPE_Normandy |
[SPE] Zeus GameMaster [Normandy] |
WW2\SPE_Missions_p\GameModesBI_p\ZGM_50_SPE_Zeus_GameMaster_1.SPE_Normandy
|
ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Normandy |
[SPE] Zeus GameMaster GER Wehrmacht [Normandy] |
WW2\SPE_Missions_p\GameModesBI_p\ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht.SPE_Normandy
|
ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Normandy |
[SPE] Zeus GameMaster US Army [Normandy] |
WW2\SPE_Missions_p\GameModesBI_p\ZGM_18_SPE_Zeus_GameMaster_1_US_Army.SPE_Normandy
|
SPE_M00_Operation_Cobra_Prologue |
[SPE] [00] Prologue |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M00_Operation_Cobra_Prologue.SPE_Normandy
|
SPE_M01_Liberation_of_Saint_Gilles |
[SPE] [01] Liberation of Saint-Gilles |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M01_Liberation_of_Saint_Gilles.SPE_Normandy
|
SPE_M02_Liberation_of_Canisy |
[SPE] [02] Liberation of Canisy |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M02_Liberation_of_Canisy.SPE_Normandy
|
SPE_M03_Quibou_Dangy_March |
[SPE] [03] Quibou Dangy March |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M03_Quibou_Dangy_March.SPE_Normandy
|
SPE_M04_Defense_of_Pont_Brocard |
[SPE] [04] Defense of Pont-Brocard |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M04_Defense_of_Pont_Brocard.SPE_Normandy
|
SPE_M05_Villebaudon_March |
[SPE] [05] Villebaudon March |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M05_Villebaudon_March.SPE_Normandy
|
SPE_M07_Liberation_of_Saint_Denis_le_Gast |
[SPE] [06] Liberation of Saint Denis-le-Gast |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M07_Liberation_of_Saint_Denis_le_Gast.SPE_Normandy
|
SPE_M08_Defense_of_Saint_Denis_le_Gast |
[SPE] [07] Defense of Saint Denis-le-Gast |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M08_Defense_of_Saint_Denis_le_Gast.SPE_Normandy
|
SPE_M09_Operation_Cobra_Epilogue |
[SPE] [08] Epilogue |
WW2\SPE_Missions_p\Campaigns_p\SPE_Operation_Cobra\Missions\SPE_M09_Operation_Cobra_Epilogue.SPE_Normandy
|
SPE_CO4_Der_Zahnarzt |
[COOP 04] Der Zahnarzt |
WW2\SPE_Missions_p\Scenarios_p\SPE_CO4_Der_Zahnarzt.SPE_Normandy
|
Game Modes
Briefing name |
Classname |
Directory
|
CO_10_SPE_Combat_Patrol_SPE_Normandy |
[SPE] Combat Patrol [Normandy] |
WW2\SPE_Missions_p\GameModesBI_p\CO_10_SPE_Combat_Patrol.SPE_Normandy
|
CO_10_SPE_Escape_SPE_Normandy |
[SPE] Escape [Normandy] |
WW2\SPE_Missions_p\GameModesBI_p\CO_10_SPE_Escape.SPE_Normandy
|
WL_16_SPE_Warlords_SPE_Normandy |
[SPE] Warlords [MEDIUM] [Normandy] |
WW2\SPE_Missions_p\GameModesBI_p\WL_16_SPE_Warlords.SPE_Normandy
|
Showcases
Briefing name |
Classname |
Directory
|
SPE_CO4_Der_Zahnarzt |
[COOP 04] Der Zahnarzt |
WW2\SPE_Missions_p\Scenarios_p\SPE_CO4_Der_Zahnarzt.SPE_Normandy
|
WW2_SPE_Missions_p_Showcases_p_Faction_Showcase_US_SPE_Normandy |
US Faction Showcase |
WW2\SPE_Missions_p\Showcases_p\Faction_Showcase_US.SPE_Normandy
|
WW2_SPE_Missions_p_Showcases_p_Faction_Showcase_GER_SPE_Normandy |
German Faction Showcase |
WW2\SPE_Missions_p\Showcases_p\Faction_Showcase_GER.SPE_Normandy
|
Arsenal
Briefing name |
Classname |
Directory
|
ArsenalInfantry |
[WW2] Arsenal |
WW2\SPE_Missions_p\Arsenal_p\Arsenal_Infantry.SPE_Normandy
|
ArsenalVehicles |
[WW2] Garage |
WW2\SPE_Missions_p\Arsenal_p\Arsenal_Vehicles.SPE_Normandy
|
ArsenalStandard |
Classic Arsenal |
A3\Missions_F_Bootcamp\Scenarios\Arsenal.VR
|
Server Config
See Arma 3: Server Config File for more information.
class Missions
{
// [SPE] CO 10 Combat Patrol
class CO_10_SPE_Combat_Patrol_SPE_Normandy
{
template = CO_10_SPE_Combat_Patrol_SPE_Normandy;
};
// [SPE] CO 10 Escape
class CO_10_SPE_Escape_SPE_Normandy
{
template = CO_10_SPE_Escape_SPE_Normandy;
};
// [SPE] WL 16 Warlords
class WL_16_SPE_Warlords_SPE_Normandy
{
template = WL_16_SPE_Warlords_SPE_Normandy;
};
// [SPE] Zeus GameMaster [Normandy]
class ZGM_50_SPE_Zeus_GameMaster_1_SPE_Normandy
{
template = ZGM_50_SPE_Zeus_GameMaster_1_SPE_Normandy;
};
// [SPE] Zeus GameMaster GER Wehrmacht [Normandy]
class ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Normandy
{
template = ZGM_18_SPE_Zeus_GameMaster_1_GER_Wehrmacht_SPE_Normandy;
};
// [SPE] Zeus GameMaster US Army [Normandy]
class ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Normandy
{
template = ZGM_18_SPE_Zeus_GameMaster_1_US_Army_SPE_Normandy;
};
// [SPE] [00] Prologue
class SPE_M00_Operation_Cobra_Prologue
{
template = SPE_M00_Operation_Cobra_Prologue;
};
// [SPE] [01] Liberation of Saint-Gilles
class SPE_M01_Liberation_of_Saint_Gilles
{
template = SPE_M01_Liberation_of_Saint_Gilles;
};
// [SPE] [02] Liberation of Canisy
class SPE_M02_Liberation_of_Canisy
{
template = SPE_M02_Liberation_of_Canisy;
};
// [SPE] [03] Quibou Dangy March
class SPE_M03_Quibou_Dangy_March
{
template = SPE_M03_Quibou_Dangy_March;
};
// [SPE] [04] Defense of Pont-Brocard
class SPE_M04_Defense_of_Pont_Brocard
{
template = SPE_M04_Defense_of_Pont_Brocard;
};
// [SPE] [05] Villebaudon March
class SPE_M05_Villebaudon_March
{
template = SPE_M05_Villebaudon_March;
};
// [SPE] [06] Liberation of Saint Denis-le-Gast
class SPE_M07_Liberation_of_Saint_Denis_le_Gast
{
template = SPE_M07_Liberation_of_Saint_Denis_le_Gast;
};
// [SPE] [07] Defense of Saint Denis-le-Gast
class SPE_M08_Defense_of_Saint_Denis_le_Gast
{
template = SPE_M08_Defense_of_Saint_Denis_le_Gast;
};
// [SPE] [08] Epilogue
class SPE_M09_Operation_Cobra_Epilogue
{
template = SPE_M09_Operation_Cobra_Epilogue;
};
// [COOP 04] Der Zahnarzt
class SPE_CO4_Der_Zahnarzt
{
template = SPE_CO4_Der_Zahnarzt;
};
};