A2OA: Patch v1.60

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ARMA 2: Combined Operations / Operation Arrowhead / Reinforcements Patch 1.60

Copyright (c) 2011 Bohemia Interactive. All rights reserved.

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CRC32: d4ed489f
MD5: ca88d10015e79ed98aac2784e21e3c1d 
SHA-1: ad50edcc6751cde4a302d851b70e126191055479

System Requirements

An original version of Arma 2: Combined Operations / Operation Arrowhead / Reinforcements 1.50-1.60.

How to install the update

  • Run the patch exe to apply the patch setup automatically.
  • It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
  • Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
  • NOTE: This patch will also update your:
    • ARMA 2 1.05 to 1.11. (note: ARMA 2 version 1.00-1.04 must first use patch 1.0x to 1.05)
    • ARMA 2 BAF 1.00 to 1.03 if necessary.
    • ARMA 2 PMC 1.00 to 1.02 if necessary.
    • BattlEye within ARMA 2, ARMA 2: OA, ARMA 2: RFT to actual revision

Version 1.60 Highlights

  • New features: FXAA Anti-Aliasing mode, user-definable memory allocators, new scripting commands, new commandline options
  • Multiplayer is much smoother, no more warping, includes number of fixes, optimizations and improvements
  • Netcode, VON and dedicated server fixes plus configuration additions in place
  • Singleplayer received visual states smoothing and prediction (notable e.g. on distant units)
  • AI is improved, especially (but not only) in combat, AI has received numerous bug fixes
  • Aircraft & Helicopters simulation received slight improvements
  • ARMA 2, ARMA 2: OA, ARMA 2: EW campaigns and stand-alone missions received special treatment to get rid of most from really annoying bugs
  • official expansions & product combinations unified in way to allow easier operation of all distributions (separated installs/Steam/Desura) for build-in expansions manager
  • Documentation to accompany these changes is available on our community wiki BIKI: http://community.bistudio.com/ and our BIForum http://forums.bistudio.com/
  • ARMA 2: BAF and ARMA 2: PMC got their share of fixes too

Patch related information

the changelog is always approximate, we suggest You to read also CIT (Community Issue Tracker) roadmap of resolved/closed bug/feature tickets:

* ARMA 2 version 1.11 beta builds - text (dead link)
* ARMA 2 version 1.11 Release Candidates - text (dead link)
* ARMA 2: OA version 1.60 beta builds - text (dead link)
* ARMA 2: OA version 1.60 Release Candidates - text (dead link)
* ARMA 2: BAF version 1.03 - text (dead link)
* ARMA 2: PMC version 1.02 - text (dead link)

The complete list of all previous and upcoming versions and theirs progress is available on URL below (the size of page is huge so it may take while to load) text

We would like to thanks all BIF & CIT staff/mods/volunteers, whole ARMA community, our partners and everyone who helped us to release this mega-patch!

Merry Christmas time, great holidays and Happy New Year! - see http://www.bistudio.com/happy-holidays/

Version 1.59-1.60 Changelog

Arma 2: Operation Arrowhead / Combined Operations Engine

  • Improved: Expansions manager, registry controlled expansions
  • Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (-dead link-)
  • Fixed: Player state transferred corrently even for distant players (-dead link-)
  • New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present.
  • Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (-dead link-)
  • Fixed: Failed to load TextureHeaderManager from file on Linux servers
  • Changed: AI airplane always using lights during landing, taxiing and takeoff.
  • Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
  • Improved: Airborne airplanes now rendered in larger distances.
  • Changed: AI airplane always using lights during landing, taxiing and takeoff.
  • Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
  • New: Ground effect computed for airplanes (0-10% depending on height)
  • New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)
  • Fixed: Helicopter autohover was wobbling a lot (-dead link-)
  • New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
  • New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
  • Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
  • Added: HitPart event now contains Ammo type name
  • Fixed: CWR2 Camel was unable to takeoff (flew close to stall after take off, never recovering).
  • New: Player name validation when editing a profile name.
  • New: Scripting command visiblePosition to obtain object position as visible on screen (-dead link-)
  • Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
  • New: Editor: Visual indication of the selected target for CYCLE waypoint.
  • Fixed: Vehicles attached on ships attached to objects sometimes destroyed (-dead link-)
  • Fixed: Cannot manipulate doors after game was aborted with doors in transit. (-dead link-)
  • New: Fast Approximate Anti-Aliasing (FXAA), http://community.bistudio.com/wiki/arma2oa.cfg
  • Fixed: "Direct" chat sometimes not working (-dead link-)
  • Fixed: Dead body temperature was not saved (-dead link-)
  • MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (-dead link-)
  • Fixed: Massive network traffic optimization during Join in Progress (-dead link-)
  • Fixed: Searchlight turning itself off for non-server clients (-dead link-)
  • Fixed: Action taking magazine from a backback has sometimes failed (-dead link-)
  • Fixed: Gamespy Server signature list contains often twice "bi" (-dead link-)
  • Improved: MP: Diary statistics not available in MP when NetStats is disabled (-dead link-)
  • Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
  • Fixed: Issues with v2 signatures - causing random check to fail (-dead link-)
  • Changed: AI gunner is no longer firing at friendly units when ordered to target them.
  • Fixed: Locked MP role slots after BattlEye kick.
  • Fixed: MP: Countermeasures released automatically for a player commanded tank (-dead link-)
  • Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
  • Fixed: MP: Loosing gear due to water no longer multiplied for each player (-dead link-)
  • Improved thermal imaging for models with no TI data (-dead link-)
  • Fixed: Server response unreliable with long keys (e.g. mod lists) (-dead link-)
  • Fixed: Soldier running instead of crawling through holes (-dead link-)
  • Fixed: AI without weapon stuck when crouched (-dead link-)
  • Prevent crouched AI from sprinting (-dead link-)
  • New: A command line argument -par=filename can be specified to provide a parameter file (-dead link-)
  • New: Window title includes player name when running windowed to make testing with multiple instances easier.
  • Fixed: Tanks were not damaged under water when fps was very high (-dead link-)
  • Improved: Improved AI/autopilot landing abilities (-dead link-)
  • Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly, e.g. because of a kill (-dead link-)
  • Fixed: AI sometimes has forgotten a recently seen kill (-dead link-) (result of -dead link-)
  • New: Custom memory allocator support (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator)
  • Fixed: Shadows were not cast on on-surface objects, like helipads.
  • Changed: attachTo with the same object no longer resets attached object orientation (-dead link-)
  • Fixed: There was no debriefing after MP game ends after saving the game.
  • Fixed: MP: Bullet tracers of remote vehicles not reliable (-dead link-).
  • Fixed: SaveVar did not work in MP Campaign.
  • New: Scripting command reveal has a new variant, group reveal [target, accuracy]. To reveal target side use 1.5 (default reveal used accuracy=1).
  • Fixed: Crash or game corruption when loading a game with clients already connected (-dead link-)
  • New: Server admin can check build numbers of clients using #userlist.
  • Fixed: magazinesTurret [-1] sometimes returning wrong list or even crashing.
  • Changed: MP: BLUFOR roles are now assigned before OPFOR by default.
  • Fixed: Reassign allowed clients to use a role reserved for a host.
  • Optimized: Faster preload in multiplayer ("Receiving" mission, switching from map).
  • Fixed: Remote units init event handle is no longer run before fully initialized (-dead link-)
  • Changed: Init handlers executed immediately, not queued for later execution like other events.
  • Changed: MP: Units are no longer moved to a new group when they timeout getin (-dead link-)
  • Fixed: Scripting command "Reveal" left target side as unknown, requiring visual confirmation (-dead link-)
  • Fixed: Bullets damage reduced too much over distance (-dead link-)
  • Fixed: Global event handlers (including onPlayerDisconnected and onMapSingleClick) cleaned when MP debriefing starts (-dead link-)
  • New: Window title includes Host or Admin status when running windowed to make testing with multiple instances easier.
  • Fixed: in config parameter initTurn in turrets work again
  • Improved: Direct damage is no longer artificaly reduced for lying soldiers (-dead link-)
  • Optimized: Unknown targets no longer saved, significantly reducing savegame size.
  • Optimized: No longer saving "visionPars" and "magazineSlotsOpticsModes" when not used.
  • Fixed: Group names were not reused after deleteGroup (-dead link-)
  • Improved: AI smarter in using binoculars.
  • Fixed: Objects close to bushes or trees sometimes ignored during visibility testing (-dead link-)
  • Fixed: Order of init event handlers and init commands was reversed since 1.57 beta (-dead link-)
  • Fixed: script command FOR (BASIC) can use capital characters in variable
  • Optimized: MP: Improved server performance in complex missions.
  • Optimized: MP: Reduced number of messages send during JIP to complex missions.
  • Fixed: Slight cursor offset when selecting items in the listboxes (like mission selection).
  • Improved: MP: Smoother motion of distant units (Default value of MinErrorToSend changed to 0.001, introduced new value MinErrorToSendNear with a default value of 0.01).
  • Fixed: MP game crashed after loading a save from a complex mission (-dead link-)
  • Fixed: AI was often not watching unidentified targets (causing -dead link-)
  • Fixed: turret tug after crew turn-in
  • Improved: loading of binarized bikb files now supported.
  • Improved: MP: Remote units should move a lot smoother.
  • Fixed: DisableSerialization breaks spawn script variables after Load.
  • New: New entry requiredBuild=xxxxx; in server.cfg preventing obsolete clients to connect. Not reliable until 1.60, clients are still able to connect.
  • Optimized: MP: Reduced bandwidth used by standing AI soldiers.
  • Fixed: MP: Remote units jumping back when stopping (-dead link-)
  • Fixed: MP: Reduced bandwith usage in missions with many soldiers.
  • Improved: Better error message shown when memory allocation fails because of too small page file.
  • Improved: Abnormal program termination by an error message is now more robust, less likely to cause a bogus crash report or to miss the message box.
  • Fixed: Weapons on pylons changed positions after fireAtTarget (-dead link-)
  • Fixed: Tanks sometimes braking too much or even reversing a bit when slowing down.
  • Fixed: AI subordinates sometimes slowing down too much when navigating around obstacles.
  • Fixed: Possible crash after calling joinSilent and deleteVehicle.
  • Fixed: Rare problem of AI fleeing when all enemies mounted vehicles.
  • Fixed: AI not engagign through glass and other penetrable surfaces (-dead link-).
  • Fixed: Lipsync for radio not working.
  • Fixed: AI no longer seeing through dense grass (-dead link-)
  • Fixed: Attached objects no longer causing slow car movement.
  • Improved: AI skill settings in difficulty options easier to use.
  • Improved: Soldier movement more natural when doing "scan horizon".
  • Changed: Danger FSM event DCFire is now sent only when unit not in the combat mode yet (-dead link-)
  • Fixed: AI units often not engaging close enemies (-dead link-, -dead link-)
  • New: scripting function "assignedTeam xxx" returns colored team to which a commander of given vehicle belongs to.
  • Fixed: Most units had maximum skill, ignoring values set in the mission (-dead link-)
  • Fixed: More space for GameSpy QR2 signature key answer.
  • Fixed: low game fps causing innacurate AI weapon aiming (see also -dead link-)
  • Changed: Temporarily abandoned vehicles are no longer considered neutral (AI continues engaging them).
  • Fixed: tugging tracks on tanks
  • Fixed: AI units no longer firing at empty enemy vehicles (-dead link-)
  • Fixed: Walking no longer causes prone-style recoil to be used. (-dead link-)
  • Fixed: AI no longer considering a car horn as a threat.
  • Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (-dead link-)
  • Fixed: Enemy fire no longer reported by units which cannot be aware of it.
  • Fixed: Units equipped with NVG no longer turn on the flashlights on their own (-dead link-)
  • Fixed: setMimic working, acceptable mimics are: "neutral", "dead", "danger", "hurt", "aware", "safe", "combat" (-dead link-)
  • Improved: AI considering threats uphill from it a bit more when planning a path.
  • Fixed: Object variable space was not cleared reset between missions (-dead link-)
  • Fixed: Sky sometimes changing abruptly (-dead link-)
  • Improved: AI is less able to detect enemies in forests (improved estimation on "disappearing in a pattern" for forests).
  • Fixed: AI vehicles could spot previously known targets even out of their visual cone (-dead link-)
  • Fixed: Occasional visual artifacts caused by rabbit animation interpolation since 79670 (thanks to Sniperwolf572 and F2k Sel for finding the repro).
  • Fixed: Signature checking of BAF/PMC addons.
  • New: Command line option -nosound to run the game without accessing audio devices.
  • Optimized: Some background file operations are faster, esp. with low fps (should fix -dead link-)
  • Optimized: Visual state interpolation fully enabled. (http://www.bistudio.com/index.php/english/company/developers-blog/230-experimental-betas-interpolating-the-future)
  • Fixed: Weapons no leaving hands while turning when prone
  • Fixed: Message "Creating debriefing" no longer appearing in the rpt file.
  • Improved: AI helicopter attempt to land when hit during an attach run.
  • Fixed: Crash opportunity when camera object was deleted.
  • Improved: AI landing more reliable with broken back rotor.
  • New: AI FSMs can be disabled using unit disableAI "FSM".
  • Fixed: AI road vehicle avoidance improved.
  • Fixed: PMC videos flashing (since 80298).
  • Experimental: Memory allocator can be selected using -malloc=N with N=0..4.
  • Fixed: No longer display names of buildings hidden by accuracy (-dead link-)
  • Fixed: Occasional fps drop when AI was getting in a vehicle.
  • Optimized: Much faster visibility testing when many units are around, esp. when they are not moving a lot.
  • Fixed: AI planes were climing/diving wildly during formation flying.
  • Improved: AI takeoff improved, L-39 or Su-34 can now lift from all Chernarus airfields.
  • Fixed: Airplane control surfaces position could reach impossible values with keyboard controls (-dead link-)
  • Optimized: Reduced frame rate drops caused by texture loading (-dead link-)
  • New: Mods can be configured using Windows Registry.
  • Fixed: AI warping at distance in singleplayer (-dead link-)
  • New: parameter "angle" for reflectors
  • Fixed: Possible freeze after alt-tab in window mode.
  • New: Helipads can be placed on a carrier deck and AI helicopter can land on them.
  • Fixed: Airplane sometimes crashed after landing autopilot was activated.
  • Fixed: Crash when assembling GMG, L2A1 crew served weapons.
  • New: AI able to STOL on runways shorter than 500 m.
  • Impoved: Aircraft can be placed on carrier deck in the editor.

Arma 2: Operation Arrowhead Missions

  • Fixed: SC 48 Sector Control is missing ammo for Mk17 EGLM RCO and Mk17 TWS SD (-dead link-)
  • Fixed: Boot Camp 01: Basic Training - MOUT Saber team attacks too early if player is doing Anti-Tank range first (-dead link-)

Arma 2 Missions

  • Fixed: Bitter Chill mission Get In destroyed HMMWV (M2) traps Razor Team inside forever(-dead link-)
  • Fixed: Manhattan mission Cpt. Shaftoe is sometimes killed by his chair because his feet are sticking through it.(-dead link-)
  • Fixed: Manhattan mission GPS COORDS 000003 marine misplaced at top left corner of map (-dead link-)
  • Fixed: Manhattan mission Task: Escort contact to LZ Lagushina can teleport herself to helicopter (-dead link-)
  • Fixed: Bitter Chill mission Task: Reach CDF positions endscene subtitles and voices are played twice (-dead link-)
  • Fixed: Delaying the Bear mission subtitle texts and dialog voices in wrong order (-dead link-)
  • Fixed: War That Never Was mission looking around in helicopter is not working when playing [Combined Operations] (-dead link-)
  • Fixed: War That Never Was mission Rodriquez and O'Hara movement is terribly out of sync (-dead link-)
  • Fixed: Only first end condition ends Freedom Fighters scenario (-dead link-)
  • Fixed: Dogs Of War mission Notes->Situation has typing error - Vybor airoprt should be Vybor airport (-dead link-)
  • Fixed: Dogs Of War mission Tasks Deal with Russians has error saying Russian base is at Krasnostav airport when it is at Vybor airport (-dead link-)
  • Fixed: Dogs Of War mission GPS COORDS 075101 Chedaki POW killed by NAPA supply trucks (-dead link-)
  • Fixed: Bitter Chill mission GPS COORDS 081060 two NAPA scouts and NAPA fighters are sometimes killed at NAPA safehouse yard (-dead link-)
  • Fixed: First To Fight [Multiplayer] helicopter insertion kills human players 2, 3 and 4 (-dead link-)

Arma 2: British Armed Forces Data

  • Improved: Removed AI burst mode from cannon in FV510.
  • Improved: dampers behavior of FV510.
  • Improved: AS50 sniper rifle, removed burst mode.
  • Fixed: Shadow lod artifact on Jackal.
  • Fixed: text (dead link) - added camo3 into fifth LOD BAF_Soldier_Medic_BAF.p3d

Arma 2 Data

  • Fixed: Stones in Takinstan are no longer destructible.
  • Improved: AI driving ability with track vehicles.