getUserInfo
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Description
- Description:
- Returns extended information about given server user.
- Groups:
- MultiplayerObject Detection
Syntax
- Syntax:
- getUserInfo playerID
- Parameters:
- playerID: String - user DirectPlay ID (see getPlayerID, PlayerConnected)
- Return Value:
- Array in format [playerID, owner, playerUID, soldierName, displayName, steamProfileName, clientStateNumber, isHeadless, adminState, networkInfo, playerObject], where:
- playerID: String - user DirectPlay ID (see getPlayerID, PlayerConnected)
- owner: Number - user owner (see owner)
- playerUID: String - player UID (see getPlayerUID)
- soldierName: String - player name (see profileName)
- displayName: String - player name including squad (see name, squadParams)
- steamProfileName: String - steam profile name (see profileNameSteam)
- clientStateNumber: String user client state (see getClientStateNumber)
- isHeadless: Boolean - whether or not this is a headless client (see hasInterface, isServer)
- adminState: Number - admin status of the user (see admin)
- networkInfo: Array of Numbers - format [ping, bandwidth desync]
- playerObject: Object - user player entity (see player, selectPlayer)
Examples
- Example 1:
- Example 2:
- Example 3:
- private _myInfo = getUserInfo getPlayerID player; // this particular example only works if player is server host
Additional Information
- See also:
- allUsers getPlayerID getUnitFreefallInfo
Notes
-
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