Material - Detail macro AS
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DT+MC+AS
PixelShaderID="DetailMacroAS"; VertexShaderID="BasicAS"; class Stage1 { texture="temp\domek\Omitka1_detail.paa"; uvSource="tex"; class uvTransform { aside[]={16,0,0}; up[]={0,16,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; }; class Stage2 { texture="temp\domek\test02_MC.tga"; uvSource="tex1"; // coordinates from 2.UV set }; class Stage3 { texture="temp\domek\TestUV2_AS.tga"; uvSource="tex1"; // coordinates from 2.UV set };