Resource Manager: Batch Resource Processor Plugin – Arma Reforger
Jump to navigation
Jump to search
Batch Resource Processor |
---|
Resource Manager plugin |
Perform simple checks and fixes on resource files |
File: ResourceProcessorTool.c |
The Batch Resource Processor plugin reprocesses resources (fitting the provided filters) and fixes Prefab/MeshObject/Sound/ParticleEffect meta files.
Usage
Use it with Plugins > Batch resource processor; a window appears allowing to set all the below settings.
Parameters
- File Types - types (file extensions) to process
- Path Starts With - only check textures whose path starts with this value
- Path Contains - only check textures whose path contains this value
- Path Ends With - only check textures whose path ends with this value
- Fix Meta File - change configuration inheritance, etc - note that meta file can still be re-saved by other actions
- Force Resave Meta File - resaves meta file even without changes
- Report Missing Meta File - report missing meta file
- Report Missing Configurations - report missing configurations
- Report Custom Property Values - report custom property values
- Fix Custom Property Values - fix custom property values (apply all PC custom changes to all other platforms)
Command Line
This plugin can be used through command line usage:
ArmaReforgerWorkbenchSteam.exe -wbModule=ResourceManager -plugin=ResourceProcessorPlugin pluginArguments
It uses the following arguments:
- -FileTypes to specify File Types as defined above, separated by a comma (e.g -FileTypes="xob,edds")
- path filters (e.g -PathStartsWith="$ArmaReforger:Assets
/Structures /Houses"): - -PathStartsWith
- -PathContains
- -PathEndsWith