Terrain Tutorial – Arma 2
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Introduction
This simple tutorial will explain the basic process of creating a Island in ArmA2.
What the tutorial will deal with:
- Setting up Visitor and the working directory / Project folder (namespace).
- Importing Landscape, Satellite Texture, and Objects.
- Binarizing your world properly.
- Proper Samplemap to work with.
Setup Editing Tools 2
- It´s pretty important to choose a proper place to install the BI Editing tools 2 before starting with anythings else (a clean empty partition is highly recommended).
- In this tutorial we will use Partition O:\
- 1: Download the BI Editing Tools 2
- 2: Create a foldier called BIS TOOLS 2 in your designated Partition (O:\BIS TOOLS 2\ in our example)
- 3: Open or extract the dowloaded zip file and start the BI_Editing_Tools_2_Setup.exe
- 4: The installer is basically self explanatory, the actual important process is to change the directory for each tool.
- Make sure to define the respective path for each tool (e.g.: O:\BIS TOOLS 2\Oxygen 2, O:\BIS TOOLS 2\Visitor 3 .....and so on).
- 5: All tools should be installed now in respective directory (O:\BIS TOOLS\). Every Tool is stored in its own folder.
Preparing your Project Foldier
- Die Toolinstallation emuliert das Laufwerk P:\ abgeleitet von unserem O:\BI TOOLS 2\ArmAWork\ Ordner
- In diesem P:\ Laufwerk erkennen wir den ordner ca dort befinden sich schon ein paar entpackte pbos unter anderem die Roads2.
Setup Visitor 3
- Run the O:\BI TOOLS 2\Visitor 3\Visitor3.exe
- You are forced to accept the license agreements of Visitor 3 unless you can use the full content of the Program.