Terrain Tutorial – Arma 2

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Introduction

This simple tutorial will explain the basic process of creating a Island in ArmA2.

What the tutorial will deal with:

  • Setting up Visitor and the working directory / Project folder (namespace).
  • Importing Landscape, Satellite Texture, and Objects.
  • Binarizing your world properly.
  • Proper Samplemap to work with.


Setup Editing Tools 2

  • It´s pretty important to choose a proper place to install the BI Editing tools 2 before starting with anythings else (a clean empty partition is highly recommended).
  • In this tutorial we will use Partition O:\
    • 1: Download the BI Editing Tools 2
    • 2: Create a foldier called BIS TOOLS 2 in your designated Partition (O:\BIS TOOLS 2\ in our example)
    • 3: Open or extract the dowloaded zip file and start the BI_Editing_Tools_2_Setup.exe
    • 4: The installer is basically self explanatory, the actual important process is to change the directory for each tool.Tutorial tool install 1.jpg
      • Make sure to define the respective path for each tool (e.g.: O:\BIS TOOLS 2\Oxygen 2, O:\BIS TOOLS 2\Visitor 3 .....and so on).
    • 5: All tools should be installed now in respective directory (O:\BIS TOOLS\). Every Tool is stored in its own folder.

Tutorial tool install 2.jpg


Preparing your Project Foldier

  • Die Toolinstallation emuliert das Laufwerk P:\ abgeleitet von unserem O:\BI TOOLS 2\ArmAWork\ Ordner
  • In diesem P:\ Laufwerk erkennen wir den ordner ca dort befinden sich schon ein paar entpackte pbos unter anderem die Roads2.

Setup Visitor 3

  • Run the O:\BI TOOLS 2\Visitor 3\Visitor3.exe
    • You are forced to accept the license agreements of Visitor 3 unless you can use the full content of the Program.

References: