P3D Lod Sections
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LodSection
LodSection { ulong FaceIndexBounds[2]; // lower vs upper (NoOfFaces in this section = (FaceUpperIndex - FaceLowerIndex) / 8 ulong MaterialIndexBounds[2]; // ODOLV4x only ulong FaceUserValue; // see P3D Point and Face Flags short TextureIndex; // as per Face struct ulong FaceFlags; // see P3D Point and Face Flags as per Face struct ///////// // ODOLV4x only////// long MaterialIndex; if MaterialIndex ==-1 { byte ExtraByte; } ulong UnknowLong; // generally 2 float UnknownResolution; float UnknownResolution2; // generally 1000.0 //////////////////////////////// }
a Material or Texture index with default value (-1) has no face/material associated with itand consequently the bounds are zero