Alef/Difficulties – User
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recruit/regular/veteran/mercenary Extended armor 1 1 - - Armor Gives you improved body armor, tank armor etc Friendly TAG 1 1 - - FriendlyTag Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. Enemy TAG 0 0 - - EnemyTag Displays information on enemy units Extended HUD info 1 1 1 - HUD Shows you leaders location and your position in formation Permanent extended HUD info 1 1 - - HUDPerm Shows HUD permanently HUD waypoints info 1 1 - - HUDWp Shows Waypoints right after they're ordered to you HUD waypoints info permanently 1 1 - - HUDWpPerm Shows Waypoints permanently ?? 1 1 0 - HUDGroupInfo Usually off to prevent WP point cheat for non drivers, but mission should provide other options Auto report 1 1 - - AutoSpot If you're close enough to an enemy, you'll report it without right-clicking Extended map info 1 1 - - Map Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Weapond crosshair 1 1 1 - WeaponCursor Shows the crosshair for your weapon Auto guide AT 1 1 - - AutoGuideAT AT missiles will be automatically guided to their target. If 0, player has to lock onto the target Clock indicator 1 1 - - ClockIndicator Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, eemy man at 200 meters" 3rd person view 1 1 1 - 3rdPersonView This turns 3rd(third) person view and group leader view on or off Rifle bullet tracers 1 1 - - Tracers Displays tracers even of small arms that in real life would not have tracers Super AI 0 0 0 0 UltraAI Enables some kind of super AI that hears and sses more and has better tactics Auto Aim 0 0 - - AutoAim ?? Unlimited saves 1 1 - - UnlimitedSaves Enables saing permanently. For single player missions. But you then can only load the last save state KILL MSG 1 1 1 0 DeathMessages Displays "XXX was killed by YYY" messages in multiplayer MP SCORE 1 1 1 0 NetStats Enables the scoreboard functionality in MP VON ID 1 1 0 0 VonID When using VoN, display the name of the player speaking skillFriendly 1.00 1.00 1.00 1.00 skillEnemy 0.55 0.70 1.00 1.00 precisionFriendly 1.00 1.00 1.00 1.00 precisionEnemy 0.55 0.70 1.00 1.00
http://forums.bistudio.com/showthread.php?p=1517466&highlight=HUDGroupInfo#post1517466
73643
bin\config.bin::CfgDifficulties::Recruit::Flags::armor[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::friendlyTag[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::enemyTag[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudWpPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoSpot[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::map[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoGuideAT[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::clockIndicator[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::autoAim[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::unlimitedSaves[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::vonID[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::cameraShake[] = {0,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::hudGroupInfo[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::Flags::tracers[] = {1,1} ; bin\config.bin::CfgDifficulties::Recruit::displayName = "Recruit"" ; bin\config.bin::CfgDifficulties::Recruit::description = """ ; bin\config.bin::CfgDifficulties::Recruit::showCadetHints = 1 ; bin\config.bin::CfgDifficulties::Recruit::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Recruit::maxPilotHeight = 150 ; bin\config.bin::CfgDifficulties::Recruit::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; bin\config.bin::CfgDifficulties::Recruit::scoreChar = "o"" ; bin\config.bin::CfgDifficulties::Recruit::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Recruit::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Recruit::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Recruit::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Recruit::skillEnemy = 0.55 ; bin\config.bin::CfgDifficulties::Recruit::precisionEnemy = 0.3 ; bin\config.bin::CfgDifficulties::Recruit::myArmorCoef = 4 ; bin\config.bin::CfgDifficulties::Recruit::groupArmorCoef = 4 ; bin\config.bin::CfgDifficulties::Recruit::autoAimSizeFactor = 0.8 ; bin\config.bin::CfgDifficulties::Recruit::autoAimDistance = 1.2 ; bin\config.bin::CfgDifficulties::Recruit::autoAimAngle = 7 ; bin\config.bin::CfgDifficulties::Recruit::peripheralVisionAid = 0.85 ; bin\config.bin::CfgDifficulties::Recruit::visionAid = 0.85 ; bin\config.bin::CfgDifficulties::Regular::displayName = "Regular"" ; bin\config.bin::CfgDifficulties::Regular::description = """ ; bin\config.bin::CfgDifficulties::Regular::showCadetHints = 1 ; bin\config.bin::CfgDifficulties::Regular::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Regular::maxPilotHeight = 400 ; bin\config.bin::CfgDifficulties::Regular::scoreChar = "o"" ; bin\config.bin::CfgDifficulties::Regular::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Regular::Flags::armor[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::friendlyTag[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::enemyTag[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudWpPerm[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoSpot[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::map[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoGuideAT[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::clockIndicator[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::autoAim[] = {0,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::unlimitedSaves[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::vonId[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::cameraShake[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::hudGroupInfo[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::Flags::tracers[] = {1,1} ; bin\config.bin::CfgDifficulties::Regular::scoreImage = "\ca\ui\textures\deb_pecka.paa"" ; bin\config.bin::CfgDifficulties::Regular::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Regular::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Regular::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Regular::skillEnemy = 0.7 ; bin\config.bin::CfgDifficulties::Regular::precisionEnemy = 0.5 ; bin\config.bin::CfgDifficulties::Regular::myArmorCoef = 3 ; bin\config.bin::CfgDifficulties::Regular::groupArmorCoef = 2.4 ; bin\config.bin::CfgDifficulties::Regular::autoAimSizeFactor = 0.9 ; bin\config.bin::CfgDifficulties::Regular::autoAimDistance = 1.3 ; bin\config.bin::CfgDifficulties::Regular::autoAimAngle = 6 ; bin\config.bin::CfgDifficulties::Regular::peripheralVisionAid = 0.75 ; bin\config.bin::CfgDifficulties::Regular::visionAid = 0 ; bin\config.bin::CfgDifficulties::Veteran::displayName = "Veteran"" ; bin\config.bin::CfgDifficulties::Veteran::description = """ ; bin\config.bin::CfgDifficulties::Veteran::showCadetHints = 0 ; bin\config.bin::CfgDifficulties::Veteran::showCadetWP = 1 ; bin\config.bin::CfgDifficulties::Veteran::maxPilotHeight = 10000 ; bin\config.bin::CfgDifficulties::Veteran::scoreChar = "*"" ; bin\config.bin::CfgDifficulties::Veteran::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Veteran::Flags::armor[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::friendlyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::enemyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hud[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudWp[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudWpPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoSpot[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::map[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::weaponCursor[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoGuideAT[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::clockIndicator[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::3rdPersonView[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::autoAim[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::Flags::unlimitedSaves[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::deathMessages[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::netStats[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::vonId[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::cameraShake[] = {1,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::hudGroupInfo[] = {0,1} ; bin\config.bin::CfgDifficulties::Veteran::Flags::tracers[] = {0,0} ; bin\config.bin::CfgDifficulties::Veteran::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; bin\config.bin::CfgDifficulties::Veteran::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Veteran::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Veteran::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Veteran::skillEnemy = 0.9 ; bin\config.bin::CfgDifficulties::Veteran::precisionEnemy = 0.75 ; bin\config.bin::CfgDifficulties::Veteran::myArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Veteran::groupArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Veteran::autoAimSizeFactor = 0.3 ; bin\config.bin::CfgDifficulties::Veteran::autoAimDistance = 0.6 ; bin\config.bin::CfgDifficulties::Veteran::autoAimAngle = 2.5 ; bin\config.bin::CfgDifficulties::Veteran::peripheralVisionAid = 0.65 ; bin\config.bin::CfgDifficulties::Veteran::visionAid = 0 ; bin\config.bin::CfgDifficulties::Mercenary::Flags::armor[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::friendlyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::enemyTag[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hud[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWp[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudWpPerm[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoSpot[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::map[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::weaponCursor[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoGuideAT[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::clockIndicator[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::3rdPersonView[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::ultraAI[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::autoAim[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::unlimitedSaves[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::deathMessages[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::netStats[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::vonID[] = {0,1} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::cameraShake[] = {1,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::hudGroupInfo[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::Flags::tracers[] = {0,0} ; bin\config.bin::CfgDifficulties::Mercenary::displayName = "Expert"" ; bin\config.bin::CfgDifficulties::Mercenary::description = "The most realistic settings possible: no 3rd person view, no articial help."" ; bin\config.bin::CfgDifficulties::Mercenary::showCadetHints = 0 ; bin\config.bin::CfgDifficulties::Mercenary::showCadetWP = 0 ; bin\config.bin::CfgDifficulties::Mercenary::maxPilotHeight = 10000 ; bin\config.bin::CfgDifficulties::Mercenary::scoreChar = "*"" ; bin\config.bin::CfgDifficulties::Mercenary::badScoreChar = "X"" ; bin\config.bin::CfgDifficulties::Mercenary::scoreImage = "\ca\ui\textures\deb_hvezdicka.paa"" ; bin\config.bin::CfgDifficulties::Mercenary::badScoreImage = "\ca\ui\textures\deb_krizek.paa"" ; bin\config.bin::CfgDifficulties::Mercenary::skillFriendly = 1 ; bin\config.bin::CfgDifficulties::Mercenary::precisionFriendly = 1 ; bin\config.bin::CfgDifficulties::Mercenary::skillEnemy = 1 ; bin\config.bin::CfgDifficulties::Mercenary::precisionEnemy = 1 ; bin\config.bin::CfgDifficulties::Mercenary::myArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Mercenary::groupArmorCoef = 1 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimSizeFactor = 0.3 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimDistance = 0.6 ; bin\config.bin::CfgDifficulties::Mercenary::autoAimAngle = 2.5 ; bin\config.bin::CfgDifficulties::Mercenary::peripheralVisionAid = 0 ; bin\config.bin::CfgDifficulties::Mercenary::visionAid = 0 ;