Material - Normal map HQ specular

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Revision as of 20:05, 7 September 2009 by Dwarden (talk | contribs)
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Material with high quality Normal map and specular map, per pixel specularity

specular[] = {0.5,0.5,0.5,0};
specularPower = 10;
PixelShaderID = "NormalMapSpecularMap";
VertexShaderID = "NormalMap";
class Stage1
{
  texture="temp\NormalMap\normmap_NOHQ.tga";
  uvSource="tex";
};
class Stage2
{
  texture="temp\NormalMap\specmap_SM.tga";
  uvSource="tex";
};