Debriefing – Arma 3

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Revision as of 12:59, 25 March 2013 by Str (talk | contribs) (Created page with "Category:Arma_3:_Editing '''config.cpp''' or '''description.ext''': class CfgDebriefing { class End1 { title = "Mission Completed"; subtitle = ""; descriptio...")
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config.cpp or description.ext:

class CfgDebriefing
{  
	class End1
	{
		title = "Mission Completed";
		subtitle = "";
		description = "You successfully rescued our forces and neutralized the spotters, despite being forced to retreat.";
		backgroundPicture = "";
		picture = "b_inf";
		pictureColor[] = {0.0,0.3,0.6,1};
	};
};

Most of the params are shared both by the closing shot and by debriefing screen, see a table below:

  • title: Ending main title. Default text (MISSION ACCOMPLISHED or MISSION FAILED, based on the ending type) is displayed when the param is missing.
  • subtitle: Ending subtitle, further explaining the ending. Optional, no subtitle is displayed when the param is missing.
  • description: Detailed description of the ending. Not available in closing shot. Optional, no description is displayed when the param is missing.
  • backgroundPicture: 2:1 picture displayed in the background. When undefined, loading screen is used instead (can be disabled by defining as empty string).
  • picture: 1:1 icon, used mainly in multiplayer missions. Optional, no picture is displayed when the param is missing. Can be either link to a texture, or CfgMarkers class.
  • pictureColor: Picture color. Optional, white is used when the param is missing.


Custom Sections

description.ext:

class CfgDebriefingSections
{
	class Loot
	{
		title = "Collected weapons";
		variable = "BIS_loot";
	};
};
  • title: Section title displayed in horizontal listbox
  • variable: missionNameSpace variable containing string to be shown. It will be parsed and displayed as structured text. When empty, section won't be visible at all.