Object Builder
Basic information
- Author:
- Bohemia Interactive
- Compatibility:
- Arma 3
- Download:
- Included in BI Tools Part of Arma 3 Tools package on Steam
Description
- Description:
- Object Builder is a model editing tool made by BIStudio's. Object Builder is the successor to Oxygen 2.
Usage
- Line call:
- Oxygen2.exe
Licenses
- Licensing:
- Bohemia Interactive End User License Agreement
- See also:
- Oxygen 2 - Manual
Additional information
Supported formats
Input:
- P3D (file with model, supported are binarized and nonbinarized version[ODOL,MLOD], binarized show only bounding box, List of LODS and named properties)
- 3DS (model from 3D Studio Max)
- ASC (ASCII 3D object)
- SDA (Vicon Surface Data)
Import:
- 3DS (model from 3D Studio Max)
- OBJ (3D Object Format)
Textures:
- TGA (24 bit / 32 bit with alpha channel)
- GIF (with or without alpha channel)
- PAA,PAC (textures formats using in BI's game engines)
Output:
- P3D (nonbinarized)
How to use it
You can open any supported model using menu File / Open or drag and drop the model file icon into the main window of Object Builder (tip: you may assign P3D file extensions to Object Builder application using Windows desktop).
You can make empty model using menu File / New.
You can save (save as) the file only into the P3D format.
Preview of model can be showed by Viewer Tool (Buldozer).
Viewer setup
parameters for the viewer.
Path to viewer (Commands in [] are optional; leave [] away when using that command): P:\Buldozer.exe -buldozer [-window] [-noland] [-cfg=PathToConfig] [-maxmem=1024]
-window : Starts Buldozer in window instead of fullscreen.
-noland : Buldozer will not load a island.
-cfg=PathToConfig : Forces Buldozer to use a certain config.
To run viewer correctly you need a Arma 3 successfully installed on hard drive. Using P drive tool prepares P: drive with buldozer.exe