private
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Description
- Description:
- Sets a variable to the innermost scope. The variable has to be local.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
Examples
Additional Information
- See also:
- Scope
Notes
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Only post proven facts here! Add Note
Notes
- Posted on Sep 24, 2009 15:04
- ColonelSandersLite
The example provided is fairly worthless without a context.
Using the private command allows you to declare a variable in the current scope, without regards to variables in a higher scope with the same name. Note that if you try to declare a variable without an underscore (meaning it's global) with the private command, it will cause an error. Specifically: "Error Local variable in global space".
Here's a code example with output for your benefit.
_foo = 10; if (true) then { private ["_foo"]; _foo = 5; player sideChat format ["%1", _foo]; }; player sideChat format ["%1", _foo];
In this example, the first sidechat (innermost) returns 5 while the second sidechat (outermost) returns 10.
if (true) then { private ["_bar"]; _bar = 5; player sideChat format ["%1", _bar]; };
In this example, the private command does nothing and is simply a waste of code, assuming there is no higher level code to interfere with the if statement.
- Posted on August 4, 2010
- Faguss
- The higher scope is also the script from which the function has been called.
If you've got in the script:_a = 1; call compile loadFile "function.sqf"; hint format ["%1", _a];
And in the function.sqf:_a = 2;
Game will display 2.
Inserting private "_a" in the function prevents the change and so number 1 will be displayed on the screen.
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Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
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