isServer

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Revision as of 08:47, 25 September 2014 by Kenoxite (talk | contribs) (Not sure about this change. Technically, it was introduced in Arma I, and then backported to OFP 1.99.)
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Description

Description:
Returns true if the machine is either a server in a multiplayer game or if it is running a singleplayer game.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = isServer
Return Value:
Boolean

Examples

Example 1:
if (!isServer) exitWith {}

Additional Information

See also:
isDedicated

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

You can use isServer inside the condition of a trigger to have the trigger activate only for the server. All other conditions for the trigger will be checked across all machines, but it will only activate the trigger created on the server. example: this && isServer The verb is misleading, it's correct interpretation is NotMpClient Mikero (nee Ook?) 15:27, 13 June 2011 (CEST)

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