allVariables – Talk

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Revision as of 21:07, 13 December 2014 by Heeeere's johnny! (talk | contribs) (Clearification)
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I don't really play around on the dev build so I'm a little confused with this command. Does it return all variables or only the ones created with setVariable? for example: _myVariable = 0; //same as with missionNamespace do { _myVariable = 0; }; I guess I don't understand how the different namespaces work either. Would this command return ["_myVariable"] in both cases? - DreadedEntity (talk) 20:50, 12 December 2014 (CET)

Let's assume that you're using global variables (since I'm not sure if local variables are actually in any namespace). setVariable is simply a handy means of setting a variable, so it would return the variables in your first and second example as well as if you had used missionNamespace setVariable ["myVariable",0]. --SilentSpike (talk) 21:20, 12 December 2014 (CET)
Creating a global variable automatically sets it into the missionNamespace:
someVar = "Hello, world"; hintSilent format ["%1", missionNamespace getVariable "someVar"]; //result: "Hello, world"
So there's no need for that. --Johnny