Difficulty Settings – Arma 3
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Difficulty Menu
Extended armor
Description: Decreases damage of player and his associated group. Config path: Profile flag name: Armor Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Friendly TAG
Description: Friendly unit identification and distance to the player, works only if weapon crosshair is also enabled. Config path: Profile flag name: FriendlyTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Enemy TAG
Description: Enemy unit identification and distance to the player. Config path: Profile flag name: EnemyTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
Show detected mines
Description: Shows exact location of a mine in the 3d scene. Config path: Cursor >> explosive Profile flag name: MineTag Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Extended HUD info
Description: Shows leader, health state of group, target aquisition and tasks. Config path: Cursor >> select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me Profile flag name: HUD Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Permanent extended HUD info
Description: Extended HUD info stays after lost visual contact (no fading). Config path: Cursor >> select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me Profile flag name: HUDPerm Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
HUD waypoints info
Description: Shows waypoint, type of waypoint and distance to it. Config path: Cursor >>iconMove,mission Profile flag name: HUDWp Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
HUD waypoints info permanently
Description: HUD Waypoints info stays after lost visual contact. Config path: Cursor >>iconMove,mission Profile flag name: HUDWpPerm Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
HUD show group
Description: Shows icons around player's group members. Config path: Cursor >> select Profile flag name: HUDGroupInfo Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
Auto report
Description: The player's unit reports enemy units, wounds and death of units in player's group.
Note: As of Arma 3 v1.24, disabling auto report has no effect in multiplayer, it's always enabled (hardcoded). (See http://feedback.arma3.com/view.php?id=18967)Config path: Profile flag name: AutoSpot Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Extended map info
Description: Markers of friendly and enemy locations and units are shown on the map. Config path: all mine icons (in explosives config), unit icons (in characters config)
IslandMap >> iconPlayerProfile flag name: Map Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Weapon crosshair
Description: Weapon crosshair shown in 1st and 3rd person view. Config path: Profile flag name: WeaponCursor Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Auto guide AT
Description: Automatic target aiming of projectiles with flag canLock=1. Config path: Cursor >> lock_target Profile flag name: AutoGuideAT Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Clock indicator
Description: Shows directional watch of detected targets in the lower cornes of the screen. Config path: GroupDir >> image Profile flag name: ClockIndicator Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
3rd person view
Description: External camera view. Config path: Profile flag name: 3rdPersonView Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task
Super AI
Description: Sets a skill of all AI units to maximum. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task Template:task/ Template:task Template:task/ Template:task Template:task
Auto Aim
Description: Weapon locks on target if cursor is in target's proximity. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
Camera Shake
Description: Camera shakes if player is near an explosion. Config path: Profile flag name: CameraShake Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task
Unlimited saves
Description: Feature broken. It should allow for more than one save games for player. Config path: Profile flag name: UnlimitedSaves Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task Template:task Template:task
Killed by
Description: Shows in camera view, who killed the player. Config path: Profile flag name: DeathMessages Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/
Mutliplayer score
Description: Shows score in MP. Config path: Profile flag name: NetStats Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/
VON ID
Description: Identifiaction of the speaking character in MP during communication with CapsLock. Config path: Profile flag name: VonID Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task
Allow full HUD info
Description: Shows weapon's info, info in driven vehicles, compass. Config path: Switching between configs unitInfoType and unitInfoTypeLite in cfgVehicles of each vehicle Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task
Other parameters in cfgSkill
- Imported from Take On Helicopters as part of library RotorLib (not currently supported in Arma 3):
roughLanding
Description: Allows landing in higher speeds without landing gear damage. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
windEnabled
Description: Effect of wind on a helicopter. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task
autoTrimEnabled
Description: AutoTrim function of helicopter. Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task/ Template:task/ Template:task Template:task/ Template:task Template:task Template:task Template:task
stressDamageEnabled
Description: Damage caused by stress on the airframe during maneuvers (also based on weight). Config path: Difficulty availability: Recruit Regular Veteran Expert On/Off Changable On/Off Changable On/Off Changable On/Off Changable Template:task Template:task/ Template:task/ Template:task/ Template:task/ Template:task Template:task/ Template:task
Unknown parameters
ExtendetInfoType
no informations about it
stanceIndicator
no informations about it
Server Side Difficulties Override
It is possible to override certain difficulties settings in MP by including the following autogenerated config in <profilename>.Arma3Profile file in server profile:
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView = 1;
armor = 1;
/* autoAim = 0; - cannot be changed */
autoGuideAT = 1;
autoSpot = 1;
autoTrimEnabled = 1;
cameraShake = 0;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
extendetInfoType = 1;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
mineTag = 1;
netStats = 1;
roughLanding = 1;
stanceIndicator = 1;
stressDamageEnabled = 0;
unlimitedSaves = 1;
vonID = 1;
weaponCursor = 1;
windEnabled = 0;
};
precisionEnemy = 0.4;
precisionFriendly = 0.65;
skillEnemy = 0.4;
skillFriendly = 0.65;
};
class Regular
{
class Flags
{
3rdPersonView = 1;
armor = 1;
/* autoAim = 0; - cannot be changed */
/* autoGuideAT = 0; - cannot be changed */
autoSpot = 1;
autoTrimEnabled = 0;
cameraShake = 1;
clockIndicator = 1;
deathMessages = 1;
enemyTag = 0;
extendetInfoType = 1;
friendlyTag = 1;
hud = 1;
hudGroupInfo = 1;
hudPerm = 1;
hudWp = 1;
hudWpPerm = 1;
map = 1;
mineTag = 1;
netStats = 1;
roughLanding = 0;
stanceIndicator = 1;
stressDamageEnabled = 1;
unlimitedSaves = 0;
vonId = 1;
weaponCursor = 1;
windEnabled = 1;
};
precisionEnemy = 0.5;
precisionFriendly = 1;
skillEnemy = 0.6;
skillFriendly = 0.75;
};
class Veteran
{
class Flags
{
3rdPersonView = 1;
/* armor = 0; - cannot be changed */
/* autoAim = 0; - cannot be changed */
/* autoGuideAT = 0; - cannot be changed */
autoSpot = 1;
/* autoTrimEnabled = 0; - cannot be changed */
cameraShake = 1;
clockIndicator = 1;
deathMessages = 1;
/* enemyTag = 0; - cannot be changed */
extendetInfoType = 0;
/* friendlyTag = 0; - cannot be changed */
hud = 1;
hudGroupInfo = 1;
/* hudPerm = 0; - cannot be changed */
hudWp = 1;
hudWpPerm = 1;
/* map = 0; - cannot be changed */
/* mineTag = 0; - cannot be changed */
netStats = 1;
/* roughLanding = 0; - cannot be changed */
stanceIndicator = 1;
/* stressDamageEnabled = 1; - cannot be changed */
/* unlimitedSaves = 0; - cannot be changed */
vonId = 0;
weaponCursor = 1;
/* windEnabled = 1; - cannot be changed */
};
precisionEnemy = 0.75;
precisionFriendly = 1;
skillEnemy = 0.85;
skillFriendly = 0.85;
};
class Mercenary
{
class Flags
{
/* 3rdPersonView = 0; - cannot be changed */
/* armor = 0; - cannot be changed */
/* autoAim = 0; - cannot be changed */
/* autoGuideAT = 0; - cannot be changed */
autoSpot = 0;
/* autoTrimEnabled = 0; - cannot be changed */
/* cameraShake = 1; - cannot be changed */
/* clockIndicator = 0; - cannot be changed */
deathMessages = 1;
/* enemyTag = 0; - cannot be changed */
/* extendetInfoType = 0; - cannot be changed */
/* friendlyTag = 0; - cannot be changed */
hud = 1;
/* hudGroupInfo = 0; - cannot be changed */
/* hudPerm = 0; - cannot be changed */
/* hudWp = 0; - cannot be changed */
/* hudWpPerm = 0; - cannot be changed */
/* map = 0; - cannot be changed */
/* mineTag = 0; - cannot be changed */
netStats = 1;
/* roughLanding = 0; - cannot be changed */
/* stanceIndicator = 0; - cannot be changed */
/* stressDamageEnabled = 1; - cannot be changed */
/* unlimitedSaves = 0; - cannot be changed */
vonID = 0;
weaponCursor = 1;
/* windEnabled = 1; - cannot be changed */
};
precisionEnemy = 0.85;
precisionFriendly = 1;
skillEnemy = 0.85;
skillFriendly = 1;
};
};