CfgVehicles Config Reference

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Revision as of 05:42, 30 June 2006 by Mikero (talk | contribs) (→‎Intro)
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Intro

ADDONS COMREF

This details the token verbs available in config.cpp for addons.

Legend:

INTEGER: A signed, value to 65k.

BOOLEAN: An INTEGER value of 0, or 1

ARRAY: An arrey[]=

STRING: String Any string value. ALL STRINGS MUST BE ENCLOSED IN QUOTES for Arma and Elite. They are misinterpreted as #defines otherwise.

Notes:

For Models and other items using p3d files, the .p3d extension is not reguired. Similar comment for pac/paa files, and wss (sound) files where appropriate


cfgNonAiVehicles


A

airFriction

ARRAY: 3 separate tokens, airFriction0[],airFriction1[],airFriction2[] that define the X Y and Z component respectively.

airFriction2[] = {25,12,2.500000};
acceleration

INTEGER: metres per second

acceleration = 7;
avgHeight

INTEGER: height in meters of bird

avgHeight = 10;

B


C

canBeShot

BOOLEAN: Declares whether bullets have any effect

canBeShot = 1;

F

flySound

ARRAY:

flySound[] = {"\AddonName\AnySound.wss",0.000000,1,1};// can be ""

M

maxHeight

INTEGER: max height above sea level.

maxHeight = 50;
maxSpeed

INTEGER: In kph.

maxSpeed = 20;
minHeight

INTEGER: Min height above sealevel

minHeight = 5;
minSpeed

INTEGER: In Kph.

minSpeed = -0.500000; range 0->1
model

STRING: Location in the addon where the p3d model resides. Can be subfolder

model = "\AddonName\anyp3d"; // can be ""

R

BOOLEAN: Normally, models ARE reversed with respect to how they present on the screen after editing with tools like oxygen (eg) This overrides the default. See #model

reversed = 0;

S

scope = 0;

simulation

STRING: The engine behaviour with this model.

simulation = "SeaGull";// campfire,house, etc
singSound

ARRAY: normally for a bird

singSound[] = {"\AddonName\SoundFile.ogg",0.031623,1,1};
straightDistance

INTEGER:

straightDistance = 50;

T

turning

BOOLEAN: (i think)

turning = 1;