From Bohemia Interactive Community
Jump to navigation
Jump to search
Attributes
Info
|
Development
|
Name
|
Category
|
Description
|
Class
|
Type
|
Callsign
|
State
|
Group callsign as displayed in the radio chat log.
|
groupID
|
String
|
Combat Mode
|
State
|
Controls how and when the group will choose to engage enemy targets.
Available options:
- Forced Hold Fire - The group will never fire under any circumstances.
- Do Not Fire Unless Fired Upon, Keep Formation - Group members will hold fire unless directly threatened.
- Do Not Fire Unless Fired Upon - Group members will move into positions from which they can shoot at the enemy, but will hold fire unless directly threatened.
- Open Fire, Keep Formation - Default combat mode. Group members will fire upon any target in range, while staying in formation. The group leader may order individual members to engage specific targets.
- Open Fire - Group members will fire at any suitable target in range, leaving the formation to find a suitable shooting position.
|
combatMode
|
String
|
Behavior
|
State
|
Behavior pattern of the group.
Available options:
- Careless - The same as 'Safe', except that it will not be switched automatically after spotting a threat. Use with caution, player may perceive AIs in this behavior as defective.
- Safe - Non-combat behavior. Characters have weapons lowered. Vehicles follow roads and use lights. They automatically switch to 'Aware' upon spotting a threat.
- Aware - Default behavior. Characters are in ready position. Vehicles prefer roads, do not use lights and their passengers will disembark to counter threats.
- Combat - Firefight behavior. Characters break formation and take cover. Vehicles ignore roads and do not use lights.
- Stealth - Characters break formation and move cautiously, preferring cover and going prone. Vehicles prefer roads, but do not use lights.
|
behaviour
|
String
|
Formation
|
State
|
Default group formation. Based on the combat mode, group members may ignore the formation in 'Combat' and 'Stealth' modes.
Available options:
- Wedge
- Vee
- Line
- Column
- File
- Staggered Col.
- Echelon L.
- Echelon R.
- Diamond
|
formation
|
String
|
SpeedMode
|
State
|
Default travel speed of the group. In Combat and Stealth behavior modes, group members will try to prioritize this setting.
Available options:
|
speedMode
|
String
|