getCameraViewDirection – Talk

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Revision as of 01:17, 22 February 2016 by Benargee (talk | contribs) (Created page with "This does not represent the player's center of screen when looking around or aiming down sights --~~~~ <code>bob = player; obj1 = createVehicle ["Land_RiceBox_F", position pla...")
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This does not represent the player's center of screen when looking around or aiming down sights --Benargee (talk) 01:17, 22 February 2016 (CET) bob = player; obj1 = createVehicle ["Land_RiceBox_F", position player, [], 0, "NONE"]; obj2 = createVehicle ["Land_BottlePlastic_V2_F", position player, [], 0, "NONE"]; obj3 = createVehicle ["Sign_Sphere10cm_F", position player, [], 0, "NONE"]; onEachFrame { _beg = eyePos bob; _endE = (_beg vectorAdd (eyeDirection bob vectorMultiply 2)); obj1 setPosASL _endE; _endW = (_beg vectorAdd (bob weaponDirection currentWeapon bob vectorMultiply 2)); obj2 setPosASL _endW; _endV = (_beg vectorAdd (getCameraViewDirection bob vectorMultiply 2)); obj3 setPosASL _endV; hintSilent (str worldToScreen (asltoagl _endV)); };