getAllSoundControllers

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Description

Description:
Returns array of names and values of sound controllers that can be used in simple expressions when configuring sounds.
Groups:
Uncategorised

Syntax

Syntax:
getAllSoundControllers object
Parameters:
object: Object, must be a vehicle (does not work on soldiers)
Return Value:
Array

Examples

Example 1:
getAllSoundControllers (vehicle player);
Result:
[["rpm",0],["randomizer",0.874332],["speed",0],["thrust",0],["camPos",0.625961],["engineOn",0],["rotorSpeed",0],["rotorThrust",0],["angVelocity",0],["gmeterZ",0.01006],["roughness",0.05],["dustness",0.4],["damper0",0.739841],["rock",0],["sand",0],["grass",0],["mud",0],["gravel",1],["asphalt",0],["gear",0],["flaps",0],["rotPos",0],["water",0],["apu",0],["batteries",0],["rpmStarter",0],["rpm1",0],["rpmStarter1",0],["motorDamage",0],["transmissionDamage",0],["rotorBrake",0],["slingLoadActive",0],["latSlip",-2.94487e-032],["latSlipDrive",-2.94487e-032],["longSlip",0],["longSlipDrive",0],["scrubLand",0],["scrubObject",0],["scrubTree",0],["scrubBuilding",0],["scrubArmor",0],["engineEffectivity",0],["rain",0],["wind",0.299917],["lateralMovement",0],["playerPos",0],["rotorDamage",0]]

Additional Information

See also:
Arma_3_SoundgetSoundControllergetSoundControllerResultgetEnvSoundControllergetEnvSoundControllers

Notes

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