animatePylon

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Revision as of 15:08, 11 May 2017 by Dedmen (talk | contribs) (Add animatePylon)
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-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.70|1.70]]
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Description

Description:
Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
This command is not final and might be changed in a near future.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animateBay [pylon name/index, anim phase]
Parameters:
vehicle: Object
[pylon name/index, anim phase (0-1)] : Array
Return Value:
Nothing

Examples

Example 1:
(vehicle player) animatePylon [1, 0.5]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version 1.70]][[ Category: arma3dev: New Scripting Commands | ANIMATEPYLON]][[ Category: arma3dev: Scripting Commands | ANIMATEPYLON]]


Notes

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