Mission Rotation – Arma 2

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Arma 2

This example shows how to put all the stock Arma 2 1.05 multiplayer missions into rotation:

class Missions
{
	class DM_Deathmatch
	{
		template = "MP_Deathmatch.Chernarus"; // omit the .pbo suffix
		difficulty = "recruit"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
	};
	class DM_Detector
	{
		template = "MP_Detector.Chernarus";
		difficulty = "regular";
	};
	class Team_TeamDeathmatch
	{
		template = "MP_TeamDeathmatch.Chernarus";
		difficulty = "veteran";
	};
	class COOP_Paradrop
	{
		template = "MP_Paradrop.Chernarus";
		difficulty = "mercenary";
	};
	class CTI_CivilWar
	{
		template = "MP_CivilWar.Chernarus";
		difficulty = "regular";
	};
	class CTI_SuperPowers
	{
		template = "MP_Superpowers.Chernarus";
		difficulty = "regular";
	};
	class CTI_WarWelcome
	{
		template = "MP_WarWelcome.utes";
		difficulty = "regular";
	};
	class CTI_WhenDiplomacyFails
	{
		template = "MP_WhenDiplomacyFails.Chernarus";
		difficulty = "regular";
	};
};

Arma 2: Operation Arrowhead

This example contains all the MP missions from the Operation Arrowhead expansion:

<syntaxhighlight lang="c"> class Missions { class COOP_HikeInTheHills { template = "MPE1_HikeInTheHills.Takistan"; // omit the .pbo suffix difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; class COOP_LaserShow { template = "MPE1_LaserShow.Takistan"; difficulty = "regular"; }; class COOP_Littlebird { template = "MPE1_Littlebird.Takistan"; difficulty = "regular"; }; class COOP_OneShotOneKill { template = "MPE1_OneShotOneKill.Takistan"; difficulty = "regular"; }; class COOP_SteelPanthers { template = "MPE_SteelPanthers.Takistan"; difficulty = "regular"; }; class CTI_MountainWarfare { template = "MPE_MountainWarfare.Takistan"; difficulty = "regular"; }; class CTI_MountainWarfare3Sided { template = "MPE_MountainWarfare3Sided.Takistan"; difficulty = "regular"; }; class CTI_UrbanWarfare { template = "MP_UrbanWarfare.Zargabad"; difficulty = "regular"; }; class SCont_SectorControl { template = "MPE_SectorControl.Zargabad"; difficulty = "veteran"; }; class DM_Dogfighters { template = "MPE1_Dogfighters.Takistan"; difficulty = "veteran"; }; class Team_HuntersHunted { template = "MPE1_HuntersHunted.Takistan"; difficulty = "veteran"; }; };