CfgLights – Arma 3
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CfgLights
Here is a template with some descriptions:
class CfgLights { color[] = {0,0,1,1}; // Array of RGBA ambient[] = {0,0.25,1,0.5}; // Array of RGBA intensity = 25; // Finite number between 0 and 1e10 brightness = 0.1; // Only used if intensity isn't set. Also deprecated. intensity = (brightness*50)^2 Attenuation // subclass start = 1; // number constant = 1; // number linear = 1; // number quadratic = 1; // number hardLimitStart = 1e20*0.7; // Default is (1e20 * 0.7) hardLimitEnd = 1e20; // Default is 1e20 dayLight = 1; // number but handled as boolean internally. 0 == false, everything else == true useFlare = 1; // number/boolean. same as above. flareSize = 1; // number. Default is 1 flareMaxDistance = 600; // number. Default is 600 }