Vegetation P3D – Arma 3
Jump to navigation
Jump to search
Basic vegetation P3D setup for Arma 3
Clutter | Bush | SoftTree | HardTree | ||
---|---|---|---|---|---|
LOD1 | Triangle Max | +-100 | -3000 | -6000 | -15000 |
lock normals Y=-1 | |||||
Section | 1 | 2 | 03-II | 04-II | |
Material | Grass | TreeAdv; TreeAdvTrunk; | TreeAdv; TreeAdvTrunk; | TreeAdv; TreeAdvTrunk; | |
Textures | CA | CO; CA; CS; NOHQ; MCA; | CO; CA; CS; NOHQ; MCA; | CO; CA; CS; NOHQ; MCA; | |
Named Properties | N/A | LODNoShadow=1 | LODNoShadow=1 | LODNoShadow=1 | |
UV set max | 1 | 2 | 2 | 2 | |
LOD2 | Triangle Max | LOD1 / 2 | LOD1 / 2 | LOD1 / 2 | LOD1 / 2 |
lock normals Y=-1 | |||||
Section | 1 | 2 | 03-II | 04-II | |
Material | Grass | TreeAdv; TreeAdvTrunk; | TreeAdv; TreeAdvTrunk; | TreeAdv; TreeAdvTrunk; | |
Textures | CA | CO; CA; CS; NOHQ; MCA; | CO; CA; CS; NOHQ; MCA; | CO; CA; CS; NOHQ; MCA; | |
Named Properties | N/A | LODNoShadow=1 | LODNoShadow=1 | LODNoShadow=1 | |
UV set max | 1 | 2 | 2 | 2 | |
LOD3 | Triangle Max | LOD2 / 2 | LOD2 / 2 | LOD2 / 2 | LOD2 / 2 |
lock normals Y=-1 | |||||
Section | 1 | 2 | 2 | 3 | |
Material | Grass | TreeAdv; TreeAdvTrunk; | TreeAdv; TreeAdvTrunk; | TreeAdv; TreeAdvTrunk; | |
Textures | CA | CO; CA; CS; NOHQ; MCA; | CO; CA; CS; NOHQ; MCA; | CO; CA; CS; NOHQ; MCA; | |
Named Properties | N/A | LODNoShadow=1 | LODNoShadow=1 | LODNoShadow=1 | |
UV set max | 1 | 2 | 2 | 2 | |
LOD4 (MLOD) | Triangle Max | 12 | 12 | 12 | 12 |
lock normals Y=-1 | |||||
Section | 1 | 1 | 1 | 1 | |
Material | Grass | TreeAdv; TreeAdvTrunk; | TreeAdv; TreeAdvTrunk; | TreeAdv; TreeAdvTrunk; | |
Textures | CA | CA; CAN; NO; | CA; CAN; NO; | CA; CAN; NO; | |
Named Properties | N/A | LODNoShadow=1 | LODNoShadow=1 | LODNoShadow=1 | |
UV set max | 1 | 2 | 2 | 2 | |
LOD | Triangle Max | N/A | 100 | 100 | 100 |
ShadowVolume0 | Section | N/A | 02-I | 02-I | 02-I |
Material | N/A | N/A | N/A | N/A | |
Textures | N/A | N/A | N/A | N/A | |
Named Properties | N/A | N/A | N/A | N/A | |
UV set max | 1 | 1 | 1 | 1 | |
LOD | Triangle Max | N/A | -1000 | -1000 | -1000 |
ShadowVolume1000 | Section | N/A | 02-I | 02-I | 02-I |
Material | N/A | N/A | N/A | N/A | |
Textures | N/A | CA;CAN; | CA;CAN; | CA;CAN; | |
Named Properties | N/A | N/A | N/A | N/A | |
UV set max | 1 | 1 | 1 | 1 | |
LOD | Triangle Max | N/A | cca LOD4 | cca LOD4 | cca LOD4 |
ShadowVolume1010 | Section | N/A | 1 | 1 | 1 |
Material | N/A | N/A | N/A | N/A | |
Textures | N/A | CA;CAN; | CA;CAN; | CA;CAN; | |
Named Properties | N/A | N/A | N/A | N/A | |
UV set max | 1 | 1 | 1 | 1 | |
LOD | Triangle Max | 0 | 100 | 100 | 100 |
GEOMETRY | Mass | 0 | 10-I | 10-100 | 50-1000 |
Material | N/A | N/A | N/A | N/A | |
Textures | N/A | N/A | N/A | N/A | |
Named Properties | frequent=1; | frequent=1; | frequent=1; | frequent=1; | |
class=clutter; | class=bushSoft; | class=TreeSoft; | class=TreeHard; | ||
map=bush; | map=SmallTree; | map=tree; | |||
dammage=tent; | dammage=Tree; | dammage=Tree; | |||
canOcclude=0; | canOcclude=0; | canOcclude=0; | |||
shadow=hybrid; | shadow=hybrid; | shadow=hybrid; | |||
sbsource=explicit; | sbsource=explicit; | sbsource=explicit; | |||
preferShadowVolume=0; | preferShadowVolume=0; | preferShadowVolume=0; | |||
armor=700 | armor=1500 | armor=15000 | |||
UV set max | 1 | 1 | 1 | 1 | |
LOD | Triangle Max | 0 | 100 | 100 | 100 |
GEOMETRY PhysX | Mass | 0 | 10-I | 10-100 | 50-1000 |
-3.00E+13 | Material | N/A | N/A | N/A | N/A |
Textures | N/A | N/A | N/A | N/A | |
Named Properties | N/A | dammage=tent; | dammage=Tree; | dammage=Tree; | |
UV set max | 1 | 1 | 1 | 1 | |
LOD | Triangle Max | 0 | -1000 | -1000 | -1000 |
ViewGeometry | Components | 0 | 10 | 20-I | 1-100 |
Material | N/A | foliage_green.rvmat | foliage_green.rvmat | foliage_green.rvmat | |
Textures | N/A | N/A | N/A | N/A | |
Named Properties | N/A | N/A | N/A | N/A | |
UV set max | 1 | 1 | 1 | 1 |