animateBay

From Bohemia Interactive Community
Revision as of 18:24, 15 April 2019 by Killzone Kid (talk | contribs)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
Groups:
Uncategorised

Syntax

Syntax:
vehicle animateBay [bay, animphase]
Parameters:
vehicle: Object
[bay, animphase] : Array
bay: Number - bay index (index starts from 1 and different from pylon index)
animphase: Number - animation phase (0...1)
Return Value:
Nothing

Examples

Example 1:
vehicle player animateBay [1, 0.5];

Additional Information

See also:
Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Notes

Bottom Section