LOD

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Revision as of 20:48, 20 July 2006 by Suma (talk | contribs) (→‎Memory: Fixed link.)
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Whats a LOD?

LOD means Level of Detail, and is in this context a model duplicate inside a .p3d model, wich decides how high or low the viewable quality of the model should be at given ranges in the game.


<Resolution>

Truck-ResLOD.jpg

Defines which model to use, depending on in-game conditions (view-distance, number of objects, CPU utilization, etc.). Can be any value from 0.000 to 9999(what's the limit?).

Geometry

Truck-GeoLOD.gif

Defines where the model will collide with other objects.
Should be very simple, and has to fulfil the following criteria in order to work:


Fire Geometry

Defines where the model will collide with bullets & rockets. If this LOD is not present the Geometry LOD will be used instead.

Hit-points


Memory

Named Selections that are used to define lights, entry points, etc.

Paths


Roadway


LandContact

Where the object touches the ground. (Defined by single vertexes per contact point.)

ViewGeometry


View - Cargo

Truck-View-Cargo.jpg

What a co-driver or cargo passenger can see of the model.

View - Cargo - Fire Geometry


View - Cargo - Geometry


View - Commander


View - Commander -Fire Geometry


View - Commander -Geometry


View - Gunner


View - Gunner - Fire Geometry


View - Gunner - Geometry


View - Pilot

What the driver or cargo passenger can see of the model.

View - Pilot - Fire Geometry


View - Pilot - Geometry