Game export – Ylands

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Revision as of 11:10, 11 September 2019 by Rudy.cz (talk | contribs)
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Overview

In order to publish and play Genesys projects (games made in Editor), they have to be exported from Editor and uploaded to Workshop. Workshop is the primary way how to distribute your games, both single player and multiplayer, among the other players. Its is possible to export and play games also locally, but this is intended primary for testing.

To export a game see the Export Game in editor menu

  • Workshop export → optimize the game and create workshop version of Genesys project
  • Optimise → it is also possible to optimise the game in advance, so that the export will take less time
  • Show Workshop files → opens folder with exported games

In this export process, two things are happening:

  • The game template (actual game file) is created → new *.ygt file will appear.
  • The game is optimized and "support data" are created → new *.ysd file will appear.
    • If "Dynamic terrain" option is disabled in "Game settings", static terrain will get compiled and stored as "support data" which increases game performance rapidly.
    • This process can take a while, depending on size of static terrain.

Note:

  • When restoring saved game, corresponding version of .ysd file needs to be present to successfully load the world. (.ygt is nor required to restore game from save.)

Local export

  • Game template and support data are generated (*.ysd + *.ygt).
  • Show in folder button can be used to view "local files".

Workshop export

  • Game template and support data are generated (*.ysd + *.ygt).
  • Both files are packed in to one *.yca file which can be uploaded to Workshop.
  • Show in folder button can be used to view "workshop files".



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