DialogControls-ControlsGroup
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CT_CONTROLS_GROUP Type=15
- Any child controls need to be defined in the controlsGroup's subclass Controls {};
- The x and y coords of any child controls are relative to the controlsGroups position. The height and width are not and are in screen space dimensions.
- If the position or height/width of any child controls cause any part of the child control to fall outside the dimensions of the controlsGroup then scrollbars will be seen
- This allows the creation of scrollable active text controls etc
Properties | ||
---|---|---|
Name | Type | Remark |
ScrollBar | class | Default parent class for all scrollbar settings |
VScrollbar | class | Settings relating to Vertical scrollbar |
HScrollbar | class | Settings relating to Horizontal scrollbar |
Controls | class | Any user added controls to be contained within the controlsGroup |
class Scrollbar
Parent class used to define all available properties of VScrollbar and HScrollbar. Not all available properties make sense for each of these as outlined below.
Properties | ||
---|---|---|
Name | Type | Remark |
color | color array | color of thumb and arrow heads, also arrow backgrounds when pressed |
colorActive | color array | |
colorDisabled | color array | |
width/height | Number | width/height of the controlsGroup's scroll bars in screen space dimensions. Setting to 0 will cause no scrollbar to be shown even if a child falls outside the controlsGroup's dimensions |
autoScrollEnabled | Number | 1 - enabled, 0 - disabled, Does not work if there a interactive controls within the controlsGroup e.g Buttons |
autoScrollSpeed | Number | default -1, smaller numbers scroll faster, cannot be forced to scroll backwards by supplying negative numbers |
autoScrollDelay | Number | time in seconds before autoScroll starts, restarts after user input and time before rewind happens when the end has been reached |
autoScrollRewind | Number | 0 - disable, 1 - enabled : If autoScroll reaches the bottom of the controlsGroup it will wait autoScrollDelay then fade out, scroll back to the top, fade back in, wait autoScrollDelay before proceeding to start auto scrolling again. |
thumb | String | path to texture or Procedural Texture "#(argb,8,8,3)color(1,1,1,1)"; |
arrowEmpty/Full | String | path to texture or Procedural Texture "#(argb,8,8,3)color(1,1,1,1)"; |
border | String | path to texture or Procedural Texture "#(argb,8,8,3)color(1,1,1,1)"; |
shadow | Number | |
scrollSpeed | Number | default 0.06 : Speed of user vertical scroll input when using the mouse wheel, can be set to 0 to disable the user from being able to scroll, can be set to negative number to reverse scroll direction. |
class VScrollbar
Properties |
---|
Name |
color |
colorActive |
colorDisabled |
width |
autoScrollEnabled |
autoScrollSpeed |
autoScrollDelay |
autoScrollRewind |
thumb |
arrowEmpty/Full |
border |
shadow |
scrollSpeed |
class HScrollbar
Properties |
---|
Name |
color |
colorActive |
colorDisabled |
height |
thumb |
arrowEmpty/Full |
border |
shadow |
class Controls
- Additional user added controls of any type can be added in a derived class. The base is empty because the engine looks for it regardless.
Example Config
class Dialog
{
idd = -1;
class Controls
{
class _CT_CONTROLS_GROUP
{
type = 15;
idc = -1;
style = 16;
x = 0;
y = 0;
w = 1;
h = 1;
shadow = 0;
class ScrollBar
{
color[] = {1,1,1,0.6};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
};
class VScrollbar: ScrollBar
{
width = 0.021;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
shadow = 0;
};
class HScrollbar: ScrollBar
{
height = 0.028;
shadow = 0;
};
class Controls
{
class _CT_EDIT
{
idc = -1;
onLoad = "params ['_ctrl']; _ctrl ctrlSetText loadFile 'A3\functions_f\Actions\fn_packStaticWeapon.sqf'";
type = 2;
style = 16;
autocomplete = "";
canModify = 1;
colorBackground[] = {0,0,0,0.5};
colorText[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.25};
colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",1};
text = "";
x = 0;
y = 0;
w = 2;
h = 2;
sizeEx = 0.05;
font = "RobotoCondensedLight";
};
};
};
};
};