buttonSetAction
Jump to navigation
Jump to search
Description
- Description:
- Set the action of a control of the currently active user dialog. Can be used for buttons and active texts. See Arma: GUI Configuration for more information about user dialogs. Works with:
- CT_BUTTON
- CT_XBUTTON
- CT_ACTIVETEXT
- CT_SHORTCUTBUTTON
- Groups:
- Uncategorised
Syntax
- Syntax:
- buttonSetAction [idc, action]
- Parameters:
- [idc, action]: Array
- idc: Number - control ID
- action: String - SQS code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- control buttonSetAction action
- Parameters:
- control: Control - button control
- action: String - SQS code body that should be executed when the button/active text is clicked
- Return Value:
- Nothing
Examples
- Example 1:
buttonSetAction [100, "player exec ""reply.sqs"""];
- Example 2:
_ctrl buttonSetAction "if (alive bob) then {hint 'alive'} else {hint 'dead'}"; // SQF but SQS compatible, see SQS
Additional Information
- See also:
- buttonActionctrlActivate
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on October 5, 2009 - 16:23
- kungtotte
-
When using buttonSetAction for an ActiveText control from a script, you cannot use any variables local to the script in it.
/* This will print 'any bar' in the hint box, since _foo has no value according to buttonSetAction */ _foo = "foo"; buttonSetAction [100, "hint format[""%1 bar"", _foo];"];
Bottom Section
- Posted on February 15, 2016 - 10:15 (UTC)
- Molaron
- This command does not overwride the buttonaction which was set via "action" in the hpp of the dialog
- Posted on June 11, 2016 - 19:24 (UTC)
- Nomisum
-
To use variables local to the defining script, a syntax like the one below needs to be used:
_foo = "foo"; buttonSetAction [100, format["hint '%1 bar'", _foo]];
works! thanks to Kronzky for commenting this workaround in the VBS wiki
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.5
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands Armed Assault
- Scripting Commands Arma 2
- Command Group: GUI Control
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters