Game logic - Skill – Ylands
Jump to navigation
Jump to search
Description
- Allows creators to make their own custom skills and actions
- You can assign a skill to any player role or assign it to player via visual scripting
- If there are skill present in your game, you can see a skill list in your inventory screen and you can change hotbar to skill hotbar by pressing ~
Properties
Description
- A short description of your skill
Icon
- Skill icon that will represent the skill in skill list and hotbar
Overrides mode
- Enable this if you want the skill execution to completely override player motion input and state (e.g., walking, flying)
- If you enable this option, it might be a good idea to add an animation, since no default animation will show
- Note: This option muset be enabled if you want the "Movement" element to work!
Duration
- Determines how long the skill lasts (will also affect the timeline)
- Note: If you have elements on the timeline and set the duration to be shorter than the position of those elements, they will be deleted!
Cooldown
- Set cooldown - how long you have to wait until the same skill can be used again
Entry condition
- Set up condition a player must meet to execute the skill
Entry cost
- Resource cost required to enter skill. Set up target resource and how much skill execution costs
Interruption
- Set up what will interupt this skill
Is Charged
- Turns on charge settings, where you can set up individual charge states and their duration
Loops in
- Sets up whether the skill loops and in which state
- None - skill does not loop
- Last charge state - Last charge state loops as long as the button is held
- Skill execution - Skill execution loops as long as the button is held
Is Modal
- Turns on modal settings, where you can set up modal states
- You are able to select modal skills in the skill hotbar to enter a "mode" from which you can execute elements on timeline via default action button.(Default LMB on PC)