preloadCamera
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Description
- Description:
- Preload all textures and models around given position (format Position) to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change / cut. Returns true once all data are ready.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
[[spawn]] {[[waitUntil]] preloadCamera [[markerPos]] "cam_location_2"}
Additional Information
- See also:
- See also needed
Notes
-
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